pokered/data/mapObjects/fuchsiacity.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

52 lines
2 KiB
NASM
Executable file

FuchsiaCityObject: ; 0x18bd4 (size=178)
db $f ; border block
db $9 ; warps
db $d, $5, $0, FUCHSIA_MART
db $1b, $b, $0, FUCHSIA_HOUSE_1
db $1b, $13, $0, FUCHSIA_POKECENTER
db $1b, $1b, $0, FUCHSIA_HOUSE_2
db $3, $12, $0, SAFARI_ZONE_ENTRANCE
db $1b, $5, $0, FUCHSIA_GYM
db $d, $16, $0, FUCHSIA_MEETING_ROOM
db $1b, $1f, $1, FUCHSIA_HOUSE_3
db $18, $1f, $0, FUCHSIA_HOUSE_3
db $e ; signs
db $17, $f, $b ; FuchsiaCityText11
db $f, $19, $c ; FuchsiaCityText12
db $5, $11, $d ; FuchsiaCityText13
db $d, $6, $e ; MartSignText
db $1b, $14, $f ; PokeCenterSignText
db $1d, $1b, $10 ; FuchsiaCityText16
db $f, $15, $11 ; FuchsiaCityText17
db $1d, $5, $12 ; FuchsiaCityText18
db $7, $21, $13 ; FuchsiaCityText19
db $7, $1b, $14 ; FuchsiaCityText20
db $7, $d, $15 ; FuchsiaCityText21
db $d, $1f, $16 ; FuchsiaCityText22
db $f, $d, $17 ; FuchsiaCityText23
db $7, $7, $18 ; FuchsiaCityText24
db $a ; objects
object SPRITE_BUG_CATCHER, $a, $c, WALK, $2, $1 ; person
object SPRITE_GAMBLER, $1c, $11, WALK, $2, $2 ; person
object SPRITE_FISHER2, $1e, $e, STAY, DOWN, $3 ; person
object SPRITE_BUG_CATCHER, $18, $8, STAY, UP, $4 ; person
object SPRITE_CLEFAIRY, $1f, $5, WALK, $0, $5 ; person
object SPRITE_BALL, $19, $6, STAY, NONE, $6 ; person
object SPRITE_SLOWBRO, $c, $6, WALK, $2, $7 ; person
object SPRITE_SLOWBRO, $1e, $c, WALK, $2, $8 ; person
object SPRITE_SEEL, $8, $11, WALK, $0, $9 ; person
object SPRITE_OMANYTE, $6, $5, STAY, NONE, $a ; person
; warp-to
EVENT_DISP FUCHSIA_CITY_WIDTH, $d, $5 ; FUCHSIA_MART
EVENT_DISP FUCHSIA_CITY_WIDTH, $1b, $b ; FUCHSIA_HOUSE_1
EVENT_DISP FUCHSIA_CITY_WIDTH, $1b, $13 ; FUCHSIA_POKECENTER
EVENT_DISP FUCHSIA_CITY_WIDTH, $1b, $1b ; FUCHSIA_HOUSE_2
EVENT_DISP FUCHSIA_CITY_WIDTH, $3, $12 ; SAFARI_ZONE_ENTRANCE
EVENT_DISP FUCHSIA_CITY_WIDTH, $1b, $5 ; FUCHSIA_GYM
EVENT_DISP FUCHSIA_CITY_WIDTH, $d, $16 ; FUCHSIA_MEETING_ROOM
EVENT_DISP FUCHSIA_CITY_WIDTH, $1b, $1f ; FUCHSIA_HOUSE_3
EVENT_DISP FUCHSIA_CITY_WIDTH, $18, $1f ; FUCHSIA_HOUSE_3