pokered/data/mapObjects/celadonmansion5.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

16 lines
430 B
NASM
Executable file

CeladonMansion5Object: ; 0x1dd5c (size=32)
db $a ; border block
db $2 ; warps
db $7, $2, $2, CELADON_MANSION_4
db $7, $3, $2, CELADON_MANSION_4
db $0 ; signs
db $2 ; objects
object SPRITE_HIKER, $2, $2, STAY, DOWN, $1 ; person
object SPRITE_BALL, $4, $3, STAY, NONE, $2 ; person
; warp-to
EVENT_DISP CELADON_MANSION_5_WIDTH, $7, $2 ; CELADON_MANSION_4
EVENT_DISP CELADON_MANSION_5_WIDTH, $7, $3 ; CELADON_MANSION_4