pokered/data/mapObjects/bruno.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
511 B
NASM
Executable file

BrunoObject: ; 0x763d7 (size=44)
db $3 ; border block
db $4 ; warps
db $b, $4, $2, LORELEIS_ROOM
db $b, $5, $3, LORELEIS_ROOM
db $0, $4, $0, AGATHAS_ROOM
db $0, $5, $1, AGATHAS_ROOM
db $0 ; signs
db $1 ; objects
object SPRITE_BRUNO, $5, $2, STAY, DOWN, $1, BRUNO + $C8, $1
; warp-to
EVENT_DISP BRUNOS_ROOM_WIDTH, $b, $4 ; LORELEIS_ROOM
EVENT_DISP BRUNOS_ROOM_WIDTH, $b, $5 ; LORELEIS_ROOM
EVENT_DISP BRUNOS_ROOM_WIDTH, $0, $4 ; AGATHAS_ROOM
EVENT_DISP BRUNOS_ROOM_WIDTH, $0, $5 ; AGATHAS_ROOM