pokered/audio/engine_2.asm

1735 lines
28 KiB
NASM

; The second of three duplicated sound engines.
Audio2_UpdateMusic::
ld c, Ch0
.loop
ld b, $0
ld hl, wChannelSoundIDs
add hl, bc
ld a, [hl]
and a
jr z, .nextChannel
ld a, c
cp Ch4
jr nc, .applyAffects ; if sfx channel
ld a, [wMuteAudioAndPauseMusic]
and a
jr z, .applyAffects
bit 7, a
jr nz, .nextChannel
set 7, a
ld [wMuteAudioAndPauseMusic], a
xor a
ld [rNR51], a
ld [rNR30], a
ld a, $80
ld [rNR30], a
jr .nextChannel
.applyAffects
call Audio2_ApplyMusicAffects
.nextChannel
ld a, c
inc c
cp Ch7
jr nz, .loop
ret
; this routine checks flags for music effects currently applied
; to the channel and calls certain functions based on flags.
; known flags for wChannelFlags1:
; 0: toggleperfectpitch has been used
; 1: call has been used
; 3: a toggle used only by this routine for vibrato
; 4: pitchbend flag
; 6: dutycycle flag
Audio2_ApplyMusicAffects:
ld b, $0
ld hl, wChannelNoteDelayCounters ; delay until next note
add hl, bc
ld a, [hl]
cp $1 ; if the delay is 1, play next note
jp z, Audio2_PlayNextNote
dec a ; otherwise, decrease the delay timer
ld [hl], a
ld a, c
cp Ch4
jr nc, .startChecks ; if a sfx channel
ld hl, wChannelSoundIDs + Ch4
add hl, bc
ld a, [hl]
and a
jr z, .startChecks
ret
.startChecks
ld hl, wChannelFlags1
add hl, bc
bit 6, [hl] ; dutycycle
jr z, .checkForExecuteMusic
call Audio2_ApplyDutyCycle
.checkForExecuteMusic
ld b, $0
ld hl, wChannelFlags2
add hl, bc
bit 0, [hl]
jr nz, .checkForPitchBend
ld hl, wChannelFlags1
add hl, bc
bit 2, [hl]
jr nz, .disablePitchBendVibrato
.checkForPitchBend
ld hl, wChannelFlags1
add hl, bc
bit 4, [hl] ; pitchbend
jr z, .checkVibratoDelay
jp Audio2_ApplyPitchBend
.checkVibratoDelay
ld hl, wChannelVibratoDelayCounters ; vibrato delay
add hl, bc
ld a, [hl]
and a ; check if delay is over
jr z, .checkForVibrato
dec [hl] ; otherwise, dec delay
.disablePitchBendVibrato
ret
.checkForVibrato
ld hl, wChannelVibratoExtents ; vibrato rate
add hl, bc
ld a, [hl]
and a
jr nz, .vibrato
ret ; no vibrato
.vibrato
ld d, a
ld hl, wChannelVibratoRates
add hl, bc
ld a, [hl]
and $f
and a
jr z, .vibratoAlreadyDone
dec [hl] ; apply vibrato pitch change
ret
.vibratoAlreadyDone
ld a, [hl]
swap [hl]
or [hl]
ld [hl], a ; reset the vibrato value and start again
ld hl, wChannelFrequencyLowBytes
add hl, bc
ld e, [hl] ; get note pitch
ld hl, wChannelFlags1
add hl, bc
bit 3, [hl] ; this is the only code that sets/resets bit three so
jr z, .unset ; it continuously alternates which path it takes
res 3, [hl]
ld a, d
and $f
ld d, a
ld a, e
sub d
jr nc, .noCarry
ld a, $0
.noCarry
jr .done
.unset
set 3, [hl]
ld a, d
and $f0
swap a
add e
jr nc, .done
ld a, $ff
.done
ld d, a
ld b, $3
call Audio2_21ff7
ld [hl], d
ret
; this routine executes all music commands that take up no time,
; like tempo changes, duty changes etc. and doesn't return
; until the first note is reached
Audio2_PlayNextNote:
ld hl, wChannelVibratoDelayCounterReloadValues
add hl, bc
ld a, [hl]
ld hl, wChannelVibratoDelayCounters
add hl, bc
ld [hl], a
ld hl, wChannelFlags1
add hl, bc
res 4, [hl]
res 5, [hl]
ld a, c
cp Ch4
jr nz, .beginChecks
ld a, [wLowHealthAlarm] ;low health alarm enabled?
bit 7, a
ret nz
.beginChecks
call Audio2_endchannel
ret
Audio2_endchannel:
call Audio2_GetNextMusicByte
ld d, a
cp $ff ; is this command an endchannel?
jp nz, Audio2_callchannel ; no
ld b, $0 ; yes
ld hl, wChannelFlags1
add hl, bc
bit 1, [hl]
jr nz, .returnFromCall
ld a, c
cp Ch3
jr nc, .noiseOrSfxChannel
jr .asm_219c0
.noiseOrSfxChannel
res 2, [hl]
ld hl, wChannelFlags2
add hl, bc
res 0, [hl]
cp Ch6
jr nz, .notSfxChannel3
ld a, $0
ld [rNR30], a
ld a, $80
ld [rNR30], a
.notSfxChannel3
jr nz, .asm_219a3
ld a, [wDisableChannelOutputWhenSfxEnds]
and a
jr z, .asm_219a3
xor a
ld [wDisableChannelOutputWhenSfxEnds], a
jr .asm_219c0
.asm_219a3
jr .asm_219c9
.returnFromCall
res 1, [hl]
ld d, $0
ld a, c
add a
ld e, a
ld hl, wChannelCommandPointers
add hl, de
push hl ; store current channel address
ld hl, wChannelReturnAddresses
add hl, de
ld e, l
ld d, h
pop hl
ld a, [de]
ld [hli], a
inc de
ld a, [de]
ld [hl], a ; loads channel address to return to
jp Audio2_endchannel
.asm_219c0
ld hl, Unknown_222de
add hl, bc
ld a, [rNR51]
and [hl]
ld [rNR51], a
.asm_219c9
ld a, [wChannelSoundIDs + Ch4]
cp $14
jr nc, .asm_219d2
jr .asm_219ef
.asm_219d2
ld a, [wChannelSoundIDs + Ch4]
cp $86
jr z, .asm_219ef
jr c, .asm_219dd
jr .asm_219ef
.asm_219dd
ld a, c
cp Ch4
jr z, .asm_219e6
call Audio2_21e6d
ret c
.asm_219e6
ld a, [wSavedVolume]
ld [rNR50], a
xor a
ld [wSavedVolume], a
.asm_219ef
ld hl, wChannelSoundIDs
add hl, bc
ld [hl], b
ret
Audio2_callchannel:
cp $fd ; is this command a callchannel?
jp nz, Audio2_loopchannel ; no
call Audio2_GetNextMusicByte ; yes
push af
call Audio2_GetNextMusicByte
ld d, a
pop af
ld e, a
push de ; store pointer
ld d, $0
ld a, c
add a
ld e, a
ld hl, wChannelCommandPointers
add hl, de
push hl
ld hl, wChannelReturnAddresses
add hl, de
ld e, l
ld d, h
pop hl
ld a, [hli]
ld [de], a
inc de
ld a, [hld]
ld [de], a ; copy current channel address
pop de
ld [hl], e
inc hl
ld [hl], d ; overwrite current address with pointer
ld b, $0
ld hl, wChannelFlags1
add hl, bc
set 1, [hl] ; set the call flag
jp Audio2_endchannel
Audio2_loopchannel:
cp $fe ; is this command a loopchannel?
jp nz, Audio2_notetype ; no
call Audio2_GetNextMusicByte ; yes
ld e, a
and a
jr z, .infiniteLoop
ld b, $0
ld hl, wChannelLoopCounters
add hl, bc
ld a, [hl]
cp e
jr nz, .loopAgain
ld a, $1 ; if no more loops to make,
ld [hl], a
call Audio2_GetNextMusicByte ; skip pointer
call Audio2_GetNextMusicByte
jp Audio2_endchannel
.loopAgain ; inc loop count
inc a
ld [hl], a
; fall through
.infiniteLoop ; overwrite current address with pointer
call Audio2_GetNextMusicByte
push af
call Audio2_GetNextMusicByte
ld b, a
ld d, $0
ld a, c
add a
ld e, a
ld hl, wChannelCommandPointers
add hl, de
pop af
ld [hli], a
ld [hl], b
jp Audio2_endchannel
Audio2_notetype:
and $f0
cp $d0 ; is this command a notetype?
jp nz, Audio2_toggleperfectpitch ; no
ld a, d ; yes
and $f
ld b, $0
ld hl, wChannelNoteSpeeds
add hl, bc
ld [hl], a ; store low nibble as speed
ld a, c
cp Ch3
jr z, .noiseChannel ; noise channel has 0 params
call Audio2_GetNextMusicByte
ld d, a
ld a, c
cp Ch2
jr z, .musicChannel3
cp Ch6
jr nz, .notChannel3
ld hl, wSfxWaveInstrument
jr .sfxChannel3
.musicChannel3
ld hl, wMusicWaveInstrument
.sfxChannel3
ld a, d
and $f
ld [hl], a ; store low nibble of param as duty
ld a, d
and $30
sla a
ld d, a
; fall through
; if channel 3, store high nibble as volume
; else, store volume (high nibble) and fade (low nibble)
.notChannel3
ld b, $0
ld hl, wChannelVolumes
add hl, bc
ld [hl], d
.noiseChannel
jp Audio2_endchannel
Audio2_toggleperfectpitch:
ld a, d
cp $e8 ; is this command a toggleperfectpitch?
jr nz, Audio2_vibrato ; no
ld b, $0 ; yes
ld hl, wChannelFlags1
add hl, bc
ld a, [hl]
xor $1
ld [hl], a ; flip bit 0 of wChannelFlags1
jp Audio2_endchannel
Audio2_vibrato:
cp $ea ; is this command a vibrato?
jr nz, Audio2_pitchbend ; no
call Audio2_GetNextMusicByte ; yes
ld b, $0
ld hl, wChannelVibratoDelayCounters
add hl, bc
ld [hl], a ; store delay
ld hl, wChannelVibratoDelayCounterReloadValues
add hl, bc
ld [hl], a ; store delay
call Audio2_GetNextMusicByte
ld d, a
and $f0
swap a
ld b, $0
ld hl, wChannelVibratoExtents
add hl, bc
srl a
ld e, a
adc b
swap a
or e
ld [hl], a ; store rate as both high and low nibbles
ld a, d
and $f
ld d, a
ld hl, wChannelVibratoRates
add hl, bc
swap a
or d
ld [hl], a ; store depth as both high and low nibbles
jp Audio2_endchannel
Audio2_pitchbend:
cp $eb ; is this command a pitchbend?
jr nz, Audio2_duty ; no
call Audio2_GetNextMusicByte ; yes
ld b, $0
ld hl, wChannelPitchBendLengthModifiers
add hl, bc
ld [hl], a ; store first param
call Audio2_GetNextMusicByte
ld d, a
and $f0
swap a
ld b, a
ld a, d
and $f
call Audio2_22017
ld b, $0
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
ld [hl], d ; store unknown part of second param
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld [hl], e ; store unknown part of second param
ld b, $0
ld hl, wChannelFlags1
add hl, bc
set 4, [hl] ; set pitchbend flag
call Audio2_GetNextMusicByte
ld d, a
jp Audio2_notelength
Audio2_duty:
cp $ec ; is this command a duty?
jr nz, Audio2_tempo ; no
call Audio2_GetNextMusicByte ; yes
rrca
rrca
and $c0
ld b, $0
ld hl, wChannelDuties
add hl, bc
ld [hl], a ; store duty
jp Audio2_endchannel
Audio2_tempo:
cp $ed ; is this command a tempo?
jr nz, Audio2_stereopanning ; no
ld a, c ; yes
cp Ch4
jr nc, .sfxChannel
call Audio2_GetNextMusicByte
ld [wMusicTempo], a ; store first param
call Audio2_GetNextMusicByte
ld [wMusicTempo + 1], a ; store second param
xor a
ld [wChannelNoteDelayCountersFractionalPart], a ; clear RAM
ld [wChannelNoteDelayCountersFractionalPart + 1], a
ld [wChannelNoteDelayCountersFractionalPart + 2], a
ld [wChannelNoteDelayCountersFractionalPart + 3], a
jr .musicChannelDone
.sfxChannel
call Audio2_GetNextMusicByte
ld [wSfxTempo], a ; store first param
call Audio2_GetNextMusicByte
ld [wSfxTempo + 1], a ; store second param
xor a
ld [wChannelNoteDelayCountersFractionalPart + 4], a ; clear RAM
ld [wChannelNoteDelayCountersFractionalPart + 5], a
ld [wChannelNoteDelayCountersFractionalPart + 6], a
ld [wChannelNoteDelayCountersFractionalPart + 7], a
.musicChannelDone
jp Audio2_endchannel
Audio2_stereopanning:
cp $ee ; is this command a stereopanning?
jr nz, Audio2_unknownmusic0xef ; no
call Audio2_GetNextMusicByte ; yes
ld [wStereoPanning], a ; store panning
jp Audio2_endchannel
; this appears to never be used
Audio2_unknownmusic0xef:
cp $ef ; is this command an unknownmusic0xef?
jr nz, Audio2_dutycycle ; no
call Audio2_GetNextMusicByte ; yes
push bc
call Audio2_PlaySound
pop bc
ld a, [wDisableChannelOutputWhenSfxEnds]
and a
jr nz, .skip
ld a, [wChannelSoundIDs + Ch7]
ld [wDisableChannelOutputWhenSfxEnds], a
xor a
ld [wChannelSoundIDs + Ch7], a
.skip
jp Audio2_endchannel
Audio2_dutycycle:
cp $fc ; is this command a dutycycle?
jr nz, Audio2_volume ; no
call Audio2_GetNextMusicByte ; yes
ld b, $0
ld hl, wChannelDutyCycles
add hl, bc
ld [hl], a ; store full cycle
and $c0
ld hl, wChannelDuties
add hl, bc
ld [hl], a ; store first duty
ld hl, wChannelFlags1
add hl, bc
set 6, [hl] ; set dutycycle flag
jp Audio2_endchannel
Audio2_volume:
cp $f0 ; is this command a volume?
jr nz, Audio2_executemusic ; no
call Audio2_GetNextMusicByte ; yes
ld [rNR50], a ; store volume
jp Audio2_endchannel
Audio2_executemusic:
cp $f8 ; is this command an executemusic?
jr nz, Audio2_octave ; no
ld b, $0 ; yes
ld hl, wChannelFlags2
add hl, bc
set 0, [hl]
jp Audio2_endchannel
Audio2_octave:
and $f0
cp $e0 ; is this command an octave?
jr nz, Audio2_sfxnote ; no
ld hl, wChannelOctaves ; yes
ld b, $0
add hl, bc
ld a, d
and $f
ld [hl], a ; store low nibble as octave
jp Audio2_endchannel
; sfxnote is either squarenote or noisenote depending on the channel
Audio2_sfxnote:
cp $20 ; is this command an sfxnote?
jr nz, Audio2_pitchenvelope ; no
ld a, c
cp Ch3 ; is this a noise or sfx channel?
jr c, Audio2_pitchenvelope ; no
ld b, $0
ld hl, wChannelFlags2
add hl, bc
bit 0, [hl]
jr nz, Audio2_pitchenvelope ; no
call Audio2_notelength
ld d, a
ld b, $0
ld hl, wChannelDuties
add hl, bc
ld a, [hl]
or d
ld d, a
ld b, $1
call Audio2_21ff7
ld [hl], d
call Audio2_GetNextMusicByte
ld d, a
ld b, $2
call Audio2_21ff7
ld [hl], d
call Audio2_GetNextMusicByte
ld e, a
ld a, c
cp Ch7
ld a, $0
jr z, .sfxNoiseChannel ; only two params for noise channel
push de
call Audio2_GetNextMusicByte
pop de
.sfxNoiseChannel
ld d, a
push de
call Audio2_21daa
call Audio2_21d79
pop de
call Audio2_21dcc
ret
Audio2_pitchenvelope:
ld a, c
cp Ch4
jr c, Audio2_note ; if not a sfx
ld a, d
cp $10 ; is this command a pitchenvelope?
jr nz, Audio2_note ; no
ld b, $0
ld hl, wChannelFlags2
add hl, bc
bit 0, [hl]
jr nz, Audio2_note ; no
call Audio2_GetNextMusicByte ; yes
ld [rNR10], a
jp Audio2_endchannel
Audio2_note:
ld a, c
cp Ch3
jr nz, Audio2_notelength ; if not noise channel
ld a, d
and $f0
cp $b0 ; is this command a dnote?
jr z, Audio2_dnote ; yes
jr nc, Audio2_notelength ; no
swap a
ld b, a
ld a, d
and $f
ld d, a
ld a, b
push de
push bc
jr asm_21c7e
Audio2_dnote:
ld a, d
and $f
push af
push bc
call Audio2_GetNextMusicByte ; get dnote instrument
asm_21c7e
ld d, a
ld a, [wDisableChannelOutputWhenSfxEnds]
and a
jr nz, .asm_21c89
ld a, d
call Audio2_PlaySound
.asm_21c89
pop bc
pop de
Audio2_notelength:
ld a, d
push af
and $f
inc a
ld b, $0
ld e, a ; store note length (in 16ths)
ld d, b
ld hl, wChannelNoteSpeeds
add hl, bc
ld a, [hl]
ld l, b
call Audio2_22006
ld a, c
cp Ch4
jr nc, .sfxChannel
ld a, [wMusicTempo]
ld d, a
ld a, [wMusicTempo + 1]
ld e, a
jr .skip
.sfxChannel
ld d, $1
ld e, $0
cp Ch7
jr z, .skip ; if noise channel
call Audio2_21e2f
ld a, [wSfxTempo]
ld d, a
ld a, [wSfxTempo + 1]
ld e, a
.skip
ld a, l
ld b, $0
ld hl, wChannelNoteDelayCountersFractionalPart
add hl, bc
ld l, [hl]
call Audio2_22006
ld e, l
ld d, h
ld hl, wChannelNoteDelayCountersFractionalPart
add hl, bc
ld [hl], e
ld a, d
ld hl, wChannelNoteDelayCounters
add hl, bc
ld [hl], a
ld hl, wChannelFlags2
add hl, bc
bit 0, [hl]
jr nz, Audio2_notepitch
ld hl, wChannelFlags1
add hl, bc
bit 2, [hl]
jr z, Audio2_notepitch
pop hl
ret
Audio2_notepitch:
pop af
and $f0
cp $c0 ; compare to rest
jr nz, .notRest
ld a, c
cp Ch4
jr nc, .sfxChannel
ld hl, wChannelSoundIDs + Ch4
add hl, bc
ld a, [hl]
and a
jr nz, .done
; fall through
.sfxChannel
ld a, c
cp Ch2
jr z, .musicChannel3
cp Ch6
jr nz, .notSfxChannel3
.musicChannel3
ld b, $0
ld hl, Unknown_222de
add hl, bc
ld a, [rNR51]
and [hl]
ld [rNR51], a
jr .done
.notSfxChannel3
ld b, $2
call Audio2_21ff7
ld a, $8
ld [hli], a
inc hl
ld a, $80
ld [hl], a
.done
ret
.notRest
swap a
ld b, $0
ld hl, wChannelOctaves
add hl, bc
ld b, [hl]
call Audio2_22017
ld b, $0
ld hl, wChannelFlags1
add hl, bc
bit 4, [hl]
jr z, .asm_21d39
call Audio2_21f4e
.asm_21d39
push de
ld a, c
cp Ch4
jr nc, .skip ; if sfx channel
ld hl, wChannelSoundIDs + Ch4
ld d, $0
ld e, a
add hl, de
ld a, [hl]
and a
jr nz, .asm_21d4c
jr .skip
.asm_21d4c
pop de
ret
.skip
ld b, $0
ld hl, wChannelVolumes
add hl, bc
ld d, [hl]
ld b, $2
call Audio2_21ff7
ld [hl], d
call Audio2_21daa
call Audio2_21d79
pop de
ld b, $0
ld hl, wChannelFlags1
add hl, bc
bit 0, [hl] ; has toggleperfectpitch been used?
jr z, .skip2
inc e ; if yes, increment the pitch by 1
jr nc, .skip2
inc d
.skip2
ld hl, wChannelFrequencyLowBytes
add hl, bc
ld [hl], e
call Audio2_21dcc
ret
Audio2_21d79:
ld b, $0
ld hl, Unknown_222e6
add hl, bc
ld a, [rNR51]
or [hl]
ld d, a
ld a, c
cp Ch7
jr z, .sfxNoiseChannel
cp Ch4
jr nc, .skip ; if sfx channel
ld hl, wChannelSoundIDs + Ch4
add hl, bc
ld a, [hl]
and a
jr nz, .skip
.sfxNoiseChannel
ld a, [wStereoPanning]
ld hl, Unknown_222e6
add hl, bc
and [hl]
ld d, a
ld a, [rNR51]
ld hl, Unknown_222de
add hl, bc
and [hl]
or d
ld d, a
.skip
ld a, d
ld [rNR51], a
ret
Audio2_21daa:
ld b, $0
ld hl, wChannelNoteDelayCounters
add hl, bc
ld d, [hl]
ld a, c
cp Ch2
jr z, .channel3 ; if music channel 3
cp Ch6
jr z, .channel3 ; if sfx channel 3
ld a, d
and $3f
ld d, a
ld hl, wChannelDuties
add hl, bc
ld a, [hl]
or d
ld d, a
.channel3
ld b, $1
call Audio2_21ff7
ld [hl], d
ret
Audio2_21dcc:
ld a, c
cp Ch2
jr z, .channel3
cp Ch6
jr nz, .notSfxChannel3
; fall through
.channel3
push de
ld de, wMusicWaveInstrument
cp Ch2
jr z, .musicChannel3
ld de, wSfxWaveInstrument
.musicChannel3
ld a, [de]
add a
ld d, $0
ld e, a
ld hl, Audio2_WavePointers
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $ff30
ld b, $f
ld a, $0
ld [rNR30], a
.loop
ld a, [de]
inc de
ld [hli], a
ld a, b
dec b
and a
jr nz, .loop
ld a, $80
ld [rNR30], a
pop de
.notSfxChannel3
ld a, d
or $80
and $c7
ld d, a
ld b, $3
call Audio2_21ff7
ld [hl], e
inc hl
ld [hl], d
ld a, c
cp Ch4
jr c, .musicChannel
call Audio2_21e56
.musicChannel
ret
Audio2_21e19:
ld a, c
cp Ch4
jr nz, .asm_21e2e
ld a, [wLowHealthAlarm]
bit 7, a
jr z, .asm_21e2e
xor a
ld [wFrequencyModifier], a
ld a, $80
ld [wTempoModifier], a
.asm_21e2e
ret
Audio2_21e2f:
call Audio2_21e8b
jr c, .asm_21e39
call Audio2_21e9f
jr nc, .asm_21e4c
.asm_21e39
ld d, $0
ld a, [wTempoModifier]
add $80
jr nc, .asm_21e43
inc d
.asm_21e43
ld [wSfxTempo + 1], a
ld a, d
ld [wSfxTempo], a
jr .asm_21e55
.asm_21e4c
xor a
ld [wSfxTempo + 1], a
ld a, $1
ld [wSfxTempo], a
.asm_21e55
ret
Audio2_21e56:
call Audio2_21e8b
jr c, .asm_21e60
call Audio2_21e9f
jr nc, .asm_21e6c
.asm_21e60
ld a, [wFrequencyModifier]
add e
jr nc, .asm_21e67
inc d
.asm_21e67
dec hl
ld e, a
ld [hl], e
inc hl
ld [hl], d
.asm_21e6c
ret
Audio2_21e6d:
call Audio2_21e8b
jr nc, .asm_21e88
ld hl, wChannelCommandPointers
ld e, c
ld d, $0
sla e
rl d
add hl, de
ld a, [hl]
sub $1
ld [hl], a
inc hl
ld a, [hl]
sbc $0
ld [hl], a
scf
ret
.asm_21e88
scf
ccf
ret
Audio2_21e8b:
ld a, [wChannelSoundIDs + Ch4]
cp $14
jr nc, .asm_21e94
jr .asm_21e9a
.asm_21e94
cp $86
jr z, .asm_21e9a
jr c, .asm_21e9d
.asm_21e9a
scf
ccf
ret
.asm_21e9d
scf
ret
Audio2_21e9f:
ld a, [wChannelSoundIDs + Ch7]
ld b, a
ld a, [wChannelSoundIDs + Ch4]
or b
cp $9d
jr nc, .asm_21ead
jr .asm_21eb3
.asm_21ead
cp $ea
jr z, .asm_21eb3
jr c, .asm_21eb6
.asm_21eb3
scf
ccf
ret
.asm_21eb6
scf
ret
Audio2_ApplyPitchBend:
ld hl, wChannelFlags1
add hl, bc
bit 5, [hl]
jp nz, .asm_21eff
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld e, [hl]
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld d, [hl]
ld hl, wChannelPitchBendFrequencySteps
add hl, bc
ld l, [hl]
ld h, b
add hl, de
ld d, h
ld e, l
ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
add hl, bc
push hl
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
add hl, bc
ld a, [hl]
pop hl
add [hl]
ld [hl], a
ld a, $0
adc e
ld e, a
ld a, $0
adc d
ld d, a
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
ld a, [hl]
cp d
jp c, .asm_21f45
jr nz, .asm_21f32
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld a, [hl]
cp e
jp c, .asm_21f45
jr .asm_21f32
.asm_21eff
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld a, [hl]
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld d, [hl]
ld hl, wChannelPitchBendFrequencySteps
add hl, bc
ld e, [hl]
sub e
ld e, a
ld a, d
sbc b
ld d, a
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
add hl, bc
ld a, [hl]
add a
ld [hl], a
ld a, e
sbc b
ld e, a
ld a, d
sbc b
ld d, a
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
ld a, d
cp [hl]
jr c, .asm_21f45
jr nz, .asm_21f32
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld a, e
cp [hl]
jr c, .asm_21f45
.asm_21f32
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld [hl], e
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld [hl], d
ld b, $3
call Audio2_21ff7
ld a, e
ld [hli], a
ld [hl], d
ret
.asm_21f45
ld hl, wChannelFlags1
add hl, bc
res 4, [hl]
res 5, [hl]
ret
Audio2_21f4e:
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld [hl], d
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld [hl], e
ld hl, wChannelNoteDelayCounters
add hl, bc
ld a, [hl]
ld hl, wChannelPitchBendLengthModifiers
add hl, bc
sub [hl]
jr nc, .asm_21f66
ld a, $1
.asm_21f66
ld [hl], a
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld a, e
sub [hl]
ld e, a
ld a, d
sbc b
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
sub [hl]
jr c, .asm_21f82
ld d, a
ld b, $0
ld hl, wChannelFlags1
add hl, bc
set 5, [hl]
jr .asm_21fa5
.asm_21f82
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, bc
ld d, [hl]
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, bc
ld e, [hl]
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, bc
ld a, [hl]
sub e
ld e, a
ld a, d
sbc b
ld d, a
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, bc
ld a, [hl]
sub d
ld d, a
ld b, $0
ld hl, wChannelFlags1
add hl, bc
res 5, [hl]
.asm_21fa5
ld hl, wChannelPitchBendLengthModifiers
add hl, bc
.asm_21fa9
inc b
ld a, e
sub [hl]
ld e, a
jr nc, .asm_21fa9
ld a, d
and a
jr z, .asm_21fb7
dec a
ld d, a
jr .asm_21fa9
.asm_21fb7
ld a, e
add [hl]
ld d, b
ld b, $0
ld hl, wChannelPitchBendFrequencySteps
add hl, bc
ld [hl], d
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
add hl, bc
ld [hl], a
ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
add hl, bc
ld [hl], a
ret
Audio2_ApplyDutyCycle:
ld b, $0
ld hl, wChannelDutyCycles
add hl, bc
ld a, [hl]
rlca
rlca
ld [hl], a
and $c0
ld d, a
ld b, $1
call Audio2_21ff7
ld a, [hl]
and $3f
or d
ld [hl], a
ret
Audio2_GetNextMusicByte:
ld d, $0
ld a, c
add a
ld e, a
ld hl, wChannelCommandPointers
add hl, de
ld a, [hli]
ld e, a
ld a, [hld]
ld d, a
ld a, [de] ; get next music command
inc de
ld [hl], e ; store address of next command
inc hl
ld [hl], d
ret
Audio2_21ff7:
ld a, c
ld hl, Unknown_222d6
add l
jr nc, .noCarry
inc h
.noCarry
ld l, a
ld a, [hl]
add b
ld l, a
ld h, $ff
ret
Audio2_22006:
ld h, $0
.loop
srl a
jr nc, .noCarry
add hl, de
.noCarry
sla e
rl d
and a
jr z, .done
jr .loop
.done
ret
Audio2_22017:
ld h, $0
ld l, a
add hl, hl
ld d, h
ld e, l
ld hl, Audio2_Pitches
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld a, b
.loop
cp Ch7
jr z, .done
sra d
rr e
inc a
jr .loop
.done
ld a, $8
add d
ld d, a
ret
Audio2_PlaySound::
ld [wSoundID], a
cp $ff
jp z, Audio2_221f3
cp $e9
jp z, Audio2_2210d
jp c, Audio2_2210d
cp $fe
jr z, .asm_2204c
jp nc, Audio2_2210d
.asm_2204c
xor a
ld [wUnusedC000], a
ld [wDisableChannelOutputWhenSfxEnds], a
ld [wMusicTempo + 1], a
ld [wMusicWaveInstrument], a
ld [wSfxWaveInstrument], a
ld d, $8
ld hl, wChannelReturnAddresses
call FillAudioRAM2
ld hl, wChannelCommandPointers
call FillAudioRAM2
ld d, $4
ld hl, wChannelSoundIDs
call FillAudioRAM2
ld hl, wChannelFlags1
call FillAudioRAM2
ld hl, wChannelDuties
call FillAudioRAM2
ld hl, wChannelDutyCycles
call FillAudioRAM2
ld hl, wChannelVibratoDelayCounters
call FillAudioRAM2
ld hl, wChannelVibratoExtents
call FillAudioRAM2
ld hl, wChannelVibratoRates
call FillAudioRAM2
ld hl, wChannelFrequencyLowBytes
call FillAudioRAM2
ld hl, wChannelVibratoDelayCounterReloadValues
call FillAudioRAM2
ld hl, wChannelFlags2
call FillAudioRAM2
ld hl, wChannelPitchBendLengthModifiers
call FillAudioRAM2
ld hl, wChannelPitchBendFrequencySteps
call FillAudioRAM2
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
call FillAudioRAM2
ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
call FillAudioRAM2
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
call FillAudioRAM2
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
call FillAudioRAM2
ld hl, wChannelPitchBendTargetFrequencyHighBytes
call FillAudioRAM2
ld hl, wChannelPitchBendTargetFrequencyLowBytes
call FillAudioRAM2
ld a, $1
ld hl, wChannelLoopCounters
call FillAudioRAM2
ld hl, wChannelNoteDelayCounters
call FillAudioRAM2
ld hl, wChannelNoteSpeeds
call FillAudioRAM2
ld [wMusicTempo], a
ld a, $ff
ld [wStereoPanning], a
xor a
ld [rNR50], a
ld a, $8
ld [rNR10], a
ld a, $0
ld [rNR51], a
xor a
ld [rNR30], a
ld a, $80
ld [rNR30], a
ld a, $77
ld [rNR50], a
jp Audio2_2224e
Audio2_2210d:
ld l, a
ld e, a
ld h, $0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_2
add hl, de
ld a, h
ld [wSfxHeaderPointer], a
ld a, l
ld [wSfxHeaderPointer + 1], a
ld a, [hl]
and $c0
rlca
rlca
ld c, a
.asm_22126
ld d, c
ld a, c
add a
add c
ld c, a
ld b, $0
ld a, [wSfxHeaderPointer]
ld h, a
ld a, [wSfxHeaderPointer + 1]
ld l, a
add hl, bc
ld c, d
ld a, [hl]
and $f
ld e, a
ld d, $0
ld hl, wChannelSoundIDs
add hl, de
ld a, [hl]
and a
jr z, .asm_22162
ld a, e
cp $7
jr nz, .asm_22159
ld a, [wSoundID]
cp $14
jr nc, .asm_22152
ret
.asm_22152
ld a, [hl]
cp $14
jr z, .asm_22162
jr c, .asm_22162
.asm_22159
ld a, [wSoundID]
cp [hl]
jr z, .asm_22162
jr c, .asm_22162
ret
.asm_22162
xor a
push de
ld h, d
ld l, e
add hl, hl
ld d, h
ld e, l
ld hl, wChannelReturnAddresses
add hl, de
ld [hli], a
ld [hl], a
ld hl, wChannelCommandPointers
add hl, de
ld [hli], a
ld [hl], a
pop de
ld hl, wChannelSoundIDs
add hl, de
ld [hl], a
ld hl, wChannelFlags1
add hl, de
ld [hl], a
ld hl, wChannelDuties
add hl, de
ld [hl], a
ld hl, wChannelDutyCycles
add hl, de
ld [hl], a
ld hl, wChannelVibratoDelayCounters
add hl, de
ld [hl], a
ld hl, wChannelVibratoExtents
add hl, de
ld [hl], a
ld hl, wChannelVibratoRates
add hl, de
ld [hl], a
ld hl, wChannelFrequencyLowBytes
add hl, de
ld [hl], a
ld hl, wChannelVibratoDelayCounterReloadValues
add hl, de
ld [hl], a
ld hl, wChannelPitchBendLengthModifiers
add hl, de
ld [hl], a
ld hl, wChannelPitchBendFrequencySteps
add hl, de
ld [hl], a
ld hl, wChannelPitchBendFrequencyStepsFractionalPart
add hl, de
ld [hl], a
ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
add hl, de
ld [hl], a
ld hl, wChannelPitchBendCurrentFrequencyHighBytes
add hl, de
ld [hl], a
ld hl, wChannelPitchBendCurrentFrequencyLowBytes
add hl, de
ld [hl], a
ld hl, wChannelPitchBendTargetFrequencyHighBytes
add hl, de
ld [hl], a
ld hl, wChannelPitchBendTargetFrequencyLowBytes
add hl, de
ld [hl], a
ld hl, wChannelFlags2
add hl, de
ld [hl], a
ld a, $1
ld hl, wChannelLoopCounters
add hl, de
ld [hl], a
ld hl, wChannelNoteDelayCounters
add hl, de
ld [hl], a
ld hl, wChannelNoteSpeeds
add hl, de
ld [hl], a
ld a, e
cp $4
jr nz, .asm_221ea
ld a, $8
ld [rNR10], a
.asm_221ea
ld a, c
and a
jp z, Audio2_2224e
dec c
jp .asm_22126
Audio2_221f3:
ld a, $80
ld [rNR52], a
ld [rNR30], a
xor a
ld [rNR51], a
ld [rNR32], a
ld a, $8
ld [rNR10], a
ld [rNR12], a
ld [rNR22], a
ld [rNR42], a
ld a, $40
ld [rNR14], a
ld [rNR24], a
ld [rNR44], a
ld a, $77
ld [rNR50], a
xor a
ld [wUnusedC000], a
ld [wDisableChannelOutputWhenSfxEnds], a
ld [wMuteAudioAndPauseMusic], a
ld [wMusicTempo + 1], a
ld [wSfxTempo + 1], a
ld [wMusicWaveInstrument], a
ld [wSfxWaveInstrument], a
ld d, $a0
ld hl, wChannelCommandPointers
call FillAudioRAM2
ld a, $1
ld d, $18
ld hl, wChannelNoteDelayCounters
call FillAudioRAM2
ld [wMusicTempo], a
ld [wSfxTempo], a
ld a, $ff
ld [wStereoPanning], a
ret
; fills d bytes at hl with a
FillAudioRAM2:
ld b, d
.loop
ld [hli], a
dec b
jr nz, .loop
ret
Audio2_2224e:
ld a, [wSoundID]
ld l, a
ld e, a
ld h, $0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_2
add hl, de
ld e, l
ld d, h
ld hl, wChannelCommandPointers
ld a, [de] ; get channel number
ld b, a
rlca
rlca
and $3
ld c, a
ld a, b
and $f
ld b, c
inc b
inc de
ld c, $0
.asm_22270
cp c
jr z, .asm_22278
inc c
inc hl
inc hl
jr .asm_22270
.asm_22278
push hl
push bc
push af
ld b, $0
ld c, a
ld hl, wChannelSoundIDs
add hl, bc
ld a, [wSoundID]
ld [hl], a
pop af
cp $3
jr c, .asm_22291
ld hl, wChannelFlags1
add hl, bc
set 2, [hl]
.asm_22291
pop bc
pop hl
ld a, [de] ; get channel pointer
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
inc c
dec b
ld a, b
and a
ld a, [de]
inc de
jr nz, .asm_22270
ld a, [wSoundID]
cp $14
jr nc, .asm_222aa
jr .asm_222d4
.asm_222aa
ld a, [wSoundID]
cp $86
jr z, .asm_222d4
jr c, .asm_222b5
jr .asm_222d4
.asm_222b5
ld hl, wChannelSoundIDs + Ch4
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld hl, wChannelCommandPointers + Ch6 * 2 ; sfx noise channel pointer
ld de, Noise2_endchannel
ld [hl], e
inc hl
ld [hl], d ; overwrite pointer to point to endchannel
ld a, [wSavedVolume]
and a
jr nz, .asm_222d4
ld a, [rNR50]
ld [wSavedVolume], a
ld a, $77
ld [rNR50], a
.asm_222d4
ret
Noise2_endchannel:
endchannel
Unknown_222d6:
db $10, $15, $1A, $1F ; channels 0-3
db $10, $15, $1A, $1F ; channels 4-7
Unknown_222de:
db $EE, $DD, $BB, $77 ; channels 0-3
db $EE, $DD, $BB, $77 ; channels 4-7
Unknown_222e6:
db $11, $22, $44, $88 ; channels 0-3
db $11, $22, $44, $88 ; channels 4-7
Audio2_Pitches:
dw $F82C ; C_
dw $F89D ; C#
dw $F907 ; D_
dw $F96B ; D#
dw $F9CA ; E_
dw $FA23 ; F_
dw $FA77 ; F#
dw $FAC7 ; G_
dw $FB12 ; G#
dw $FB58 ; A_
dw $FB9B ; A#
dw $FBDA ; B_