pokered/data/tilesets
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
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bike_riding_tilesets.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
bookshelf_tile_ids.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
collision_tile_ids.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
cut_tree_blocks.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
door_tile_ids.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
dungeon_tilesets.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
ledge_tiles.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
tileset_headers.asm Organize macros/ like pokecrystal 2020-07-03 16:37:47 -04:00
warp_carpet_tile_ids.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
warp_pad_hole_tile_ids.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
warp_tile_ids.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
water_tilesets.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00