pokered/data/maps/objects/PokemonMansion2F.asm
Rangi 55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00

22 lines
730 B
NASM
Executable file

PokemonMansion2F_Object:
db $1 ; border block
db 4 ; warps
warp 5, 10, 4, POKEMON_MANSION_1F
warp 7, 10, 0, POKEMON_MANSION_3F
warp 25, 14, 2, POKEMON_MANSION_3F
warp 6, 1, 1, POKEMON_MANSION_3F
db 0 ; signs
db 4 ; objects
object SPRITE_BLACK_HAIR_BOY_2, 3, 17, WALK, 2, 1, OPP_BURGLAR, 7
object SPRITE_BALL, 28, 7, STAY, NONE, 2, CALCIUM
object SPRITE_BOOK_MAP_DEX, 18, 2, STAY, NONE, 3 ; person
object SPRITE_BOOK_MAP_DEX, 3, 22, STAY, NONE, 4 ; person
; warp-to
warp_to 5, 10, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_1F
warp_to 7, 10, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_3F
warp_to 25, 14, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_3F
warp_to 6, 1, POKEMON_MANSION_2F_WIDTH ; POKEMON_MANSION_3F