pokered/engine/gfx/screen_effects.asm
2020-11-14 20:52:10 -06:00

71 lines
1.2 KiB
NASM

; b = new color for BG color 0 (usually white) for 4 frames
ChangeBGPalColor0_4Frames:
call GetPredefRegisters
ldh a, [rBGP]
or b
ldh [rBGP], a
ld c, 4
call DelayFrames
ldh a, [rBGP]
and %11111100
ldh [rBGP], a
ret
PredefShakeScreenVertically:
; Moves the window down and then back in a sequence of progressively smaller
; numbers of pixels, starting at b.
call GetPredefRegisters
ld a, 1
ld [wDisableVBlankWYUpdate], a
xor a
.loop
ldh [hMutateWY], a
call .MutateWY
call .MutateWY
dec b
ld a, b
jr nz, .loop
xor a
ld [wDisableVBlankWYUpdate], a
ret
.MutateWY
ldh a, [hMutateWY]
xor b
ldh [hMutateWY], a
ldh [rWY], a
ld c, 3
jp DelayFrames
PredefShakeScreenHorizontally:
; Moves the window right and then back in a sequence of progressively smaller
; numbers of pixels, starting at b.
call GetPredefRegisters
xor a
.loop
ldh [hMutateWX], a
call .MutateWX
ld c, 1
call DelayFrames
call .MutateWX
dec b
ld a, b
jr nz, .loop
; restore normal WX
ld a, 7
ldh [rWX], a
ret
.MutateWX
ldh a, [hMutateWX]
xor b
ldh [hMutateWX], a
bit 7, a
jr z, .skipZeroing
xor a ; zero a if it's negative
.skipZeroing
add 7
ldh [rWX], a
ld c, 4
jp DelayFrames