pokered/data/events/bench_guys.asm

20 lines
1.2 KiB
NASM

bench_guy_text: MACRO
db \1, \2
db_tx_pre \3
ENDM
BenchGuyTextPointers:
; map id, player facing direction, predef text
bench_guy_text VIRIDIAN_POKECENTER, SPRITE_FACING_LEFT, ViridianCityPokecenterBenchGuyText
bench_guy_text PEWTER_POKECENTER, SPRITE_FACING_LEFT, PewterCityPokecenterBenchGuyText
bench_guy_text CERULEAN_POKECENTER, SPRITE_FACING_LEFT, CeruleanCityPokecenterBenchGuyText
bench_guy_text LAVENDER_POKECENTER, SPRITE_FACING_LEFT, LavenderCityPokecenterBenchGuyText
bench_guy_text VERMILION_POKECENTER, SPRITE_FACING_LEFT, VermilionCityPokecenterBenchGuyText
bench_guy_text CELADON_POKECENTER, SPRITE_FACING_LEFT, CeladonCityPokecenterBenchGuyText
bench_guy_text CELADON_HOTEL, SPRITE_FACING_LEFT, CeladonCityHotelText
bench_guy_text FUCHSIA_POKECENTER, SPRITE_FACING_LEFT, FuchsiaCityPokecenterBenchGuyText
bench_guy_text CINNABAR_POKECENTER, SPRITE_FACING_LEFT, CinnabarIslandPokecenterBenchGuyText
bench_guy_text SAFFRON_POKECENTER, SPRITE_FACING_LEFT, SaffronCityPokecenterBenchGuyText
bench_guy_text MT_MOON_POKECENTER, SPRITE_FACING_LEFT, MtMoonPokecenterBenchGuyText
bench_guy_text ROCK_TUNNEL_POKECENTER, SPRITE_FACING_LEFT, RockTunnelPokecenterBenchGuyText
db -1 ; end