pokered/gfx
Bryan Bishop c744e3b4a8 extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081
2012-01-14 17:45:55 -06:00
..
blocksets extract and include blockset data 2012-01-14 17:45:55 -06:00
blue Adding graphical differences between Red/Blue. 2012-01-14 16:33:58 -05:00
red Adding graphical differences between Red/Blue. 2012-01-14 16:33:58 -05:00
tilesets tileset files in gfx/tilesets/ 2012-01-14 00:40:03 -06:00
theend.2bpp Add various data from the credits (graphics, displayed mons, text). 2011-12-21 02:23:50 -07:00