pokered/audio/sfx/pokeflute.asm
dannye 84c7985e67 Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00

21 lines
185 B
NASM

SFX_Pokeflute_Ch2:
vibrato 16, 1, 4
notetype 12, 1, 0
octave 5
E_ 2
F_ 2
G_ 4
A_ 2
G_ 2
octave 6
C_ 4
C_ 2
D_ 2
C_ 2
octave 5
G_ 2
A_ 2
F_ 2
G_ 8
rest 12
endchannel