pokered/engine/battle/move_effects
2020-07-03 19:59:41 -04:00
..
conversion.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
drain_hp.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
focus_energy.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
haze.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
heal.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
leech_seed.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
mist.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
one_hit_ko.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
paralyze.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
pay_day.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
recoil.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
reflect_light_screen.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
substitute.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
transform.asm H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00