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0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
6 lines
160 B
NASM
6 lines
160 B
NASM
SetDamageEffects:
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; moves that do damage but not through normal calculations
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; e.g., Super Fang, Psywave
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db SUPER_FANG_EFFECT
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db SPECIAL_DAMAGE_EFFECT
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db -1
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