mirror of
https://github.com/pret/pokered.git
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121 lines
2.8 KiB
Makefile
121 lines
2.8 KiB
Makefile
roms := pokered.gbc pokeblue.gbc
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rom_obj := \
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audio.o \
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home.o \
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main.o \
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maps.o \
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pics.o \
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sprites.o \
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text.o \
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tilesets.o \
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wram.o \
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pokered_obj := $(rom_obj:.o=_red.o)
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pokeblue_obj := $(rom_obj:.o=_blue.o)
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### Build tools
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MD5 := md5sum -c
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RGBDS ?=
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RGBASM ?= $(RGBDS)rgbasm
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RGBFIX ?= $(RGBDS)rgbfix
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RGBGFX ?= $(RGBDS)rgbgfx
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RGBLINK ?= $(RGBDS)rgblink
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### Build targets
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.SUFFIXES:
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.SECONDEXPANSION:
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.PRECIOUS:
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.SECONDARY:
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.PHONY: all red blue clean tidy compare tools
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all: $(roms)
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red: pokered.gbc
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blue: pokeblue.gbc
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# For contributors to make sure a change didn't affect the contents of the rom.
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compare: $(roms)
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@$(MD5) roms.md5
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clean:
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rm -f $(roms) $(pokered_obj) $(pokeblue_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym)
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find . \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} +
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$(MAKE) clean -C tools/
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tidy:
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rm -f $(roms) $(pokered_obj) $(pokeblue_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym)
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$(MAKE) clean -C tools/
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tools:
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$(MAKE) -C tools/
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# Build tools when building the rom.
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# This has to happen before the rules are processed, since that's when scan_includes is run.
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ifeq (,$(filter clean tools,$(MAKECMDGOALS)))
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$(info $(shell $(MAKE) -C tools))
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endif
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%.asm: ;
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%_red.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
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$(pokered_obj): %_red.o: %.asm $$(dep)
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$(RGBASM) -D _RED -h -o $@ $*.asm
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%_blue.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
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$(pokeblue_obj): %_blue.o: %.asm $$(dep)
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$(RGBASM) -D _BLUE -h -o $@ $*.asm
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pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED"
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pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE"
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%.gbc: $$(%_obj)
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$(RGBLINK) -d -m $*.map -n $*.sym -l layout.link -o $@ $^
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$(RGBFIX) $($*_opt) $@
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### Misc file-specific graphics rules
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gfx/battle/attack_anim_1.2bpp: tools/gfx += --trim-whitespace
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gfx/battle/attack_anim_2.2bpp: tools/gfx += --trim-whitespace
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gfx/intro_credits/blue_jigglypuff_1.2bpp: $(RGBGFX) += -h
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gfx/intro_credits/blue_jigglypuff_2.2bpp: $(RGBGFX) += -h
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gfx/intro_credits/blue_jigglypuff_3.2bpp: $(RGBGFX) += -h
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gfx/intro_credits/red_nidorino_1.2bpp: $(RGBGFX) += -h
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gfx/intro_credits/red_nidorino_2.2bpp: $(RGBGFX) += -h
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gfx/intro_credits/red_nidorino_3.2bpp: $(RGBGFX) += -h
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gfx/intro_credits/the_end.2bpp: tools/gfx += --interleave --png=$<
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gfx/slots/red_slots_1.2bpp: tools/gfx += --trim-whitespace
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gfx/slots/blue_slots_1.2bpp: tools/gfx += --trim-whitespace
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gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace
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gfx/tilesets/reds_house.2bpp: tools/gfx += --preserve=0x48
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gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates
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### Catch-all graphics rules
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%.png: ;
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%.2bpp: %.png
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$(RGBGFX) $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -o $@ $@)
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%.1bpp: %.png
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$(RGBGFX) -d1 $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -d1 -o $@ $@)
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%.pic: %.2bpp
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tools/pkmncompress $< $@
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