pokered/data/mapObjects/viridianforestexit.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

20 lines
582 B
NASM
Executable file

ViridianForestExitObject: ; 0x5d598 (size=48)
db $a ; border block
db $4 ; warps
db $0, $4, $1, $ff
db $0, $5, $1, $ff
db $7, $4, $0, VIRIDIAN_FOREST
db $7, $5, $0, VIRIDIAN_FOREST
db $0 ; signs
db $2 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $3, $2, STAY, NONE, $1 ; person
object SPRITE_OLD_PERSON, $2, $5, STAY, NONE, $2 ; person
; warp-to
EVENT_DISP VIRIDIAN_FOREST_EXIT_WIDTH, $0, $4
EVENT_DISP VIRIDIAN_FOREST_EXIT_WIDTH, $0, $5
EVENT_DISP VIRIDIAN_FOREST_EXIT_WIDTH, $7, $4 ; VIRIDIAN_FOREST
EVENT_DISP VIRIDIAN_FOREST_EXIT_WIDTH, $7, $5 ; VIRIDIAN_FOREST