pokered/data/mapObjects/unknowndungeon2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

25 lines
888 B
NASM
Executable file

UnknownDungeon2Object: ; 0x45e14 (size=73)
db $7d ; border block
db $6 ; warps
db $1, $1d, $2, UNKNOWN_DUNGEON_1
db $6, $16, $3, UNKNOWN_DUNGEON_1
db $7, $13, $4, UNKNOWN_DUNGEON_1
db $1, $9, $5, UNKNOWN_DUNGEON_1
db $3, $1, $6, UNKNOWN_DUNGEON_1
db $b, $3, $7, UNKNOWN_DUNGEON_1
db $0 ; signs
db $3 ; objects
object SPRITE_BALL, $1d, $9, STAY, NONE, $1, PP_UP
object SPRITE_BALL, $4, $f, STAY, NONE, $2, ULTRA_BALL
object SPRITE_BALL, $d, $6, STAY, NONE, $3, FULL_RESTORE
; warp-to
EVENT_DISP UNKNOWN_DUNGEON_2_WIDTH, $1, $1d ; UNKNOWN_DUNGEON_1
EVENT_DISP UNKNOWN_DUNGEON_2_WIDTH, $6, $16 ; UNKNOWN_DUNGEON_1
EVENT_DISP UNKNOWN_DUNGEON_2_WIDTH, $7, $13 ; UNKNOWN_DUNGEON_1
EVENT_DISP UNKNOWN_DUNGEON_2_WIDTH, $1, $9 ; UNKNOWN_DUNGEON_1
EVENT_DISP UNKNOWN_DUNGEON_2_WIDTH, $3, $1 ; UNKNOWN_DUNGEON_1
EVENT_DISP UNKNOWN_DUNGEON_2_WIDTH, $b, $3 ; UNKNOWN_DUNGEON_1