pokered/data/mapObjects/undergroundpathentranceroute7copy.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

18 lines
514 B
NASM
Executable file

UndergroundPathEntranceRoute7CopyObject: ; 5d787 (17:5787)
db $a ; border block
db $3 ; warps
db $7, $3, $5, $ff
db $7, $4, $5, $ff
db $4, $4, $0, UNDERGROUND_PATH_WE
db $0 ; signs
db $2 ; objects
object SPRITE_GIRL, $3, $2, STAY, NONE, $1 ; person
object SPRITE_FAT_BALD_GUY, $2, $4, STAY, NONE, $2 ; person
; warp-to
EVENT_DISP PATH_ENTRANCE_ROUTE_7_COPY_WIDTH, $7, $3
EVENT_DISP PATH_ENTRANCE_ROUTE_7_COPY_WIDTH, $7, $4
EVENT_DISP PATH_ENTRANCE_ROUTE_7_COPY_WIDTH, $4, $4 ; UNDERGROUND_PATH_WE