pokered/data/mapObjects/ssanne1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

34 lines
1.1 KiB
NASM
Executable file

SSAnne1Object: ; 0x61277 (size=104)
db $c ; border block
db $b ; warps
db $0, $1a, $1, VERMILION_DOCK
db $0, $1b, $1, VERMILION_DOCK
db $8, $1f, $0, SS_ANNE_8
db $8, $17, $1, SS_ANNE_8
db $8, $13, $2, SS_ANNE_8
db $8, $f, $3, SS_ANNE_8
db $8, $b, $4, SS_ANNE_8
db $8, $7, $5, SS_ANNE_8
db $6, $2, $6, SS_ANNE_2
db $f, $25, $5, SS_ANNE_4
db $10, $3, $0, SS_ANNE_6
db $0 ; signs
db $2 ; objects
object SPRITE_WAITER, $c, $6, WALK, $2, $1 ; person
object SPRITE_SAILOR, $1b, $5, STAY, NONE, $2 ; person
; warp-to
EVENT_DISP SS_ANNE_1_WIDTH, $0, $1a ; VERMILION_DOCK
EVENT_DISP SS_ANNE_1_WIDTH, $0, $1b ; VERMILION_DOCK
EVENT_DISP SS_ANNE_1_WIDTH, $8, $1f ; SS_ANNE_8
EVENT_DISP SS_ANNE_1_WIDTH, $8, $17 ; SS_ANNE_8
EVENT_DISP SS_ANNE_1_WIDTH, $8, $13 ; SS_ANNE_8
EVENT_DISP SS_ANNE_1_WIDTH, $8, $f ; SS_ANNE_8
EVENT_DISP SS_ANNE_1_WIDTH, $8, $b ; SS_ANNE_8
EVENT_DISP SS_ANNE_1_WIDTH, $8, $7 ; SS_ANNE_8
EVENT_DISP SS_ANNE_1_WIDTH, $6, $2 ; SS_ANNE_2
EVENT_DISP SS_ANNE_1_WIDTH, $f, $25 ; SS_ANNE_4
EVENT_DISP SS_ANNE_1_WIDTH, $10, $3 ; SS_ANNE_6