pokered/data/mapObjects/safarizoneresthouse2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

17 lines
513 B
NASM
Executable file

SafariZoneRestHouse2Object: ; 0x45d43 (size=38)
db $a ; border block
db $2 ; warps
db $7, $2, $7, SAFARI_ZONE_WEST
db $7, $3, $7, SAFARI_ZONE_WEST
db $0 ; signs
db $3 ; objects
object SPRITE_OAK_AIDE, $4, $4, WALK, $0, $1 ; person
object SPRITE_BLACK_HAIR_BOY_1, $0, $2, STAY, RIGHT, $2 ; person
object SPRITE_ERIKA, $6, $2, STAY, DOWN, $3 ; person
; warp-to
EVENT_DISP SAFARI_ZONE_REST_HOUSE_2_WIDTH, $7, $2 ; SAFARI_ZONE_WEST
EVENT_DISP SAFARI_ZONE_REST_HOUSE_2_WIDTH, $7, $3 ; SAFARI_ZONE_WEST