pokered/data/mapObjects/pewterhouse1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

17 lines
422 B
NASM
Executable file

PewterHouse1Object: ; 0x1d616 (size=38)
db $a ; border block
db $2 ; warps
db $7, $2, $3, $ff
db $7, $3, $3, $ff
db $0 ; signs
db $3 ; objects
object SPRITE_SLOWBRO, $4, $5, STAY, LEFT, $1 ; person
object SPRITE_YOUNG_BOY, $3, $5, STAY, RIGHT, $2 ; person
object SPRITE_FAT_BALD_GUY, $1, $2, STAY, NONE, $3 ; person
; warp-to
EVENT_DISP PEWTER_HOUSE_1_WIDTH, $7, $2
EVENT_DISP PEWTER_HOUSE_1_WIDTH, $7, $3