pokered/data/mapObjects/museum1f.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

25 lines
709 B
NASM
Executable file

Museum1FObject: ; 0x5c2c1 (size=74)
db $a ; border block
db $5 ; warps
db $7, $a, $0, $ff
db $7, $b, $0, $ff
db $7, $10, $1, $ff
db $7, $11, $1, $ff
db $7, $7, $0, MUSEUM_2F
db $0 ; signs
db $5 ; objects
object SPRITE_OAK_AIDE, $c, $4, STAY, LEFT, $1 ; person
object SPRITE_GAMBLER, $1, $4, STAY, NONE, $2 ; person
object SPRITE_OAK_AIDE, $f, $2, STAY, DOWN, $3 ; person
object SPRITE_OAK_AIDE, $11, $4, STAY, NONE, $4 ; person
object SPRITE_OLD_AMBER, $10, $2, STAY, NONE, $5 ; person
; warp-to
EVENT_DISP MUSEUM_1F_WIDTH, $7, $a
EVENT_DISP MUSEUM_1F_WIDTH, $7, $b
EVENT_DISP MUSEUM_1F_WIDTH, $7, $10
EVENT_DISP MUSEUM_1F_WIDTH, $7, $11
EVENT_DISP MUSEUM_1F_WIDTH, $7, $7 ; MUSEUM_2F