pokered/data/mapObjects/fuchsiahouse1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

17 lines
423 B
NASM
Executable file

FuchsiaHouse1Object: ; 0x75031 (size=38)
db $a ; border block
db $2 ; warps
db $7, $2, $1, $ff
db $7, $3, $1, $ff
db $0 ; signs
db $3 ; objects
object SPRITE_MOM_GEISHA, $2, $3, STAY, RIGHT, $1 ; person
object SPRITE_GAMBLER, $7, $2, STAY, UP, $2 ; person
object SPRITE_BUG_CATCHER, $5, $5, STAY, NONE, $3 ; person
; warp-to
EVENT_DISP FUCHSIA_HOUSE_1_WIDTH, $7, $2
EVENT_DISP FUCHSIA_HOUSE_1_WIDTH, $7, $3