pokered/data/mapObjects/celadonmart1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

25 lines
699 B
NASM
Executable file

CeladonMart1Object: ; 0x60f9e (size=64)
db $f ; border block
db $6 ; warps
db $7, $2, $0, $ff
db $7, $3, $0, $ff
db $7, $10, $1, $ff
db $7, $11, $1, $ff
db $1, $c, $0, CELADON_MART_2
db $1, $1, $0, CELADON_MART_ELEVATOR
db $2 ; signs
db $4, $b, $2 ; CeladonMart1Text2
db $1, $e, $3 ; CeladonMart1Text3
db $1 ; objects
object SPRITE_CABLE_CLUB_WOMAN, $8, $3, STAY, DOWN, $1 ; person
; warp-to
EVENT_DISP CELADON_MART_1_WIDTH, $7, $2
EVENT_DISP CELADON_MART_1_WIDTH, $7, $3
EVENT_DISP CELADON_MART_1_WIDTH, $7, $10
EVENT_DISP CELADON_MART_1_WIDTH, $7, $11
EVENT_DISP CELADON_MART_1_WIDTH, $1, $c ; CELADON_MART_2
EVENT_DISP CELADON_MART_1_WIDTH, $1, $1 ; CELADON_MART_ELEVATOR