pokered/data/mapObjects/celadondiner.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

19 lines
531 B
NASM
Executable file

CeladonDinerObject: ; 0x491bc (size=50)
db $f ; border block
db $2 ; warps
db $7, $3, $a, $ff
db $7, $4, $a, $ff
db $0 ; signs
db $5 ; objects
object SPRITE_COOK, $8, $5, WALK, $2, $1 ; person
object SPRITE_MOM_GEISHA, $7, $2, STAY, NONE, $2 ; person
object SPRITE_FAT_BALD_GUY, $1, $4, STAY, DOWN, $3 ; person
object SPRITE_FISHER2, $5, $3, STAY, RIGHT, $4 ; person
object SPRITE_GYM_HELPER, $0, $1, STAY, DOWN, $5 ; person
; warp-to
EVENT_DISP CELADON_DINER_WIDTH, $7, $3
EVENT_DISP CELADON_DINER_WIDTH, $7, $4