Disassembly of Pokémon Red/Blue
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Bryan Bishop 34f159c528 dump in Mansion3Script
hg-commit-id: 33c87a799d37
2012-01-14 19:57:42 -06:00
extras extract and include blockset data 2012-01-14 17:45:55 -06:00
gfx extract and include blockset data 2012-01-14 17:45:55 -06:00
maps Fix typo: Lavendar → Lavender. 2012-01-10 12:10:15 -07:00
pic Turns out the fossil pictures differ between Red/Green and Blue. 2011-12-27 12:45:09 -07:00
text Split large chunks of text into separate files, and improve Makefile. 2011-12-26 18:40:25 -07:00
.hgignore initial .hgignore for sanity 2012-01-05 00:16:12 -06:00
common.asm dump in Mansion3Script 2012-01-14 19:57:42 -06:00
constants.asm fix pokeblue.gbc make target 2012-01-14 14:48:06 -06:00
Makefile Another attempt at splitting Red/Blue versions. 2012-01-14 15:36:00 -05:00
pokeblue.asm Another attempt at splitting Red/Blue versions. 2012-01-14 15:36:00 -05:00
pokered.asm Another attempt at splitting Red/Blue versions. 2012-01-14 15:36:00 -05:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00
textpre.awk text analysis and insertion code (TX_FAR targets only) 2012-01-07 15:13:24 -06:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".