pokered/scripts/rockethideoutelevator.asm

81 lines
1.8 KiB
NASM
Executable file

RocketHideoutElevatorScript: ; 45710 (11:5710)
ld hl, wd126
bit 5, [hl]
res 5, [hl]
push hl
call nz, RocketHideoutElevatorScript_4572c
pop hl
bit 7, [hl]
res 7, [hl]
call nz, RocketHideoutElevatorScript_4575f
xor a
ld [wcf0c], a
inc a
ld [wcc3c], a
ret
RocketHideoutElevatorScript_4572c: ; 4572c (11:572c)
ld hl, wd3af
ld a, [wd73b]
ld b, a
ld a, [wd73c]
ld c, a
call RocketHideoutElevatorScript_4573a
RocketHideoutElevatorScript_4573a: ; 4573a (11:573a)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
RocketHideoutElevatorScript_45741: ; 45741 (11:5741)
ld hl, RocketHideoutElavatorFloors ; $5754
call LoadItemList
ld hl, RocketHideoutElevatorWarpMaps ; $5759
ld de, wcc5b
ld bc, $0006
call CopyData
ret
RocketHideoutElavatorFloors: ; 45754 (11:5754)
db $03 ; num elements in list
db $55, $54, $61 ; "B1F", "B2F", "B4F"
db $FF ; terminator
RocketHideoutElevatorWarpMaps: ; 45759 (11:5759)
; first byte is warp number
; second byte is map number
; These specify where the player goes after getting out of the elevator.
db $04, ROCKET_HIDEOUT_1
db $04, ROCKET_HIDEOUT_2
db $02, ROCKET_HIDEOUT_4
RocketHideoutElevatorScript_4575f: ; 4575f (11:575f)
call Delay3
callba ShakeElevator
ret
RocketHideoutElevatorTextPointers: ; 4576b (11:576b)
dw RocketHideoutElevatorText1
RocketHideoutElevatorText1: ; 4576d (11:576d)
db $08 ; asm
ld b, LIFT_KEY
call IsItemInBag
jr z, .asm_8d8f0 ; 0x45773
call RocketHideoutElevatorScript_45741
ld hl, RocketHideoutElevatorWarpMaps ; $5759
predef Func_1c9c6
jr .asm_46c43 ; 0x45780
.asm_8d8f0 ; 0x45782
ld hl, RocketHideoutElevatorText_4578b
call PrintText
.asm_46c43 ; 0x45788
jp TextScriptEnd
RocketHideoutElevatorText_4578b: ; 4578b (11:578b)
TX_FAR _RocketElevatorText_4578b ; 0x82438
db $d, "@"