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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
509 B
NASM
Executable file
17 lines
509 B
NASM
Executable file
SafariZoneRestHouse3Object: ; 0x45d8e (size=38)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $4, SAFARI_ZONE_EAST
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db $7, $3, $4, SAFARI_ZONE_EAST
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db $0 ; signs
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db $3 ; objects
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object SPRITE_OAK_AIDE, $1, $3, WALK, $1, $1 ; person
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object SPRITE_ROCKER, $4, $2, STAY, NONE, $2 ; person
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object SPRITE_LAPRAS_GIVER, $5, $2, STAY, NONE, $3 ; person
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; warp-to
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EVENT_DISP SAFARI_ZONE_REST_HOUSE_3_WIDTH, $7, $2 ; SAFARI_ZONE_EAST
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EVENT_DISP SAFARI_ZONE_REST_HOUSE_3_WIDTH, $7, $3 ; SAFARI_ZONE_EAST
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