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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
473 B
NASM
Executable file
20 lines
473 B
NASM
Executable file
Route2GateObject: ; 0x5d620 (size=48)
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db $a ; border block
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db $4 ; warps
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db $0, $4, $3, $ff
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db $0, $5, $3, $ff
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db $7, $4, $4, $ff
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db $7, $5, $4, $ff
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db $0 ; signs
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db $2 ; objects
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object SPRITE_OAK_AIDE, $1, $4, STAY, LEFT, $1 ; person
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object SPRITE_BUG_CATCHER, $5, $4, WALK, $2, $2 ; person
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; warp-to
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EVENT_DISP ROUTE_2_GATE_WIDTH, $0, $4
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EVENT_DISP ROUTE_2_GATE_WIDTH, $0, $5
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EVENT_DISP ROUTE_2_GATE_WIDTH, $7, $4
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EVENT_DISP ROUTE_2_GATE_WIDTH, $7, $5
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