pokered/data/mapObjects/rockethideout4.asm
dannye dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00

25 lines
969 B
NASM
Executable file

RocketHideout4Object: ; 0x455f1 (size=95)
db $2e ; border block
db $3 ; warps
db $a, $13, $1, ROCKET_HIDEOUT_3
db $f, $18, $0, ROCKET_HIDEOUT_ELEVATOR
db $f, $19, $1, ROCKET_HIDEOUT_ELEVATOR
db $0 ; signs
db $9 ; objects
object SPRITE_GIOVANNI, $19, $3, STAY, DOWN, $1, OPP_GIOVANNI, $1
object SPRITE_ROCKET, $17, $c, STAY, DOWN, $2, OPP_ROCKET, $10
object SPRITE_ROCKET, $1a, $c, STAY, DOWN, $3, OPP_ROCKET, $11
object SPRITE_ROCKET, $b, $2, STAY, DOWN, $4, OPP_ROCKET, $12
object SPRITE_BALL, $a, $c, STAY, NONE, $5, HP_UP
object SPRITE_BALL, $9, $4, STAY, NONE, $6, TM_02
object SPRITE_BALL, $c, $14, STAY, NONE, $7, IRON
object SPRITE_BALL, $19, $2, STAY, NONE, $8, SILPH_SCOPE
object SPRITE_BALL, $a, $2, STAY, NONE, $9, LIFT_KEY
; warp-to
EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $a, $13 ; ROCKET_HIDEOUT_3
EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $f, $18 ; ROCKET_HIDEOUT_ELEVATOR
EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $f, $19 ; ROCKET_HIDEOUT_ELEVATOR