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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
16 lines
405 B
NASM
Executable file
16 lines
405 B
NASM
Executable file
Lab4Object: ; 0x75df0 (size=32)
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db $17 ; border block
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db $2 ; warps
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db $7, $2, $4, CINNABAR_LAB_1
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db $7, $3, $4, CINNABAR_LAB_1
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db $0 ; signs
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db $2 ; objects
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object SPRITE_OAK_AIDE, $5, $2, WALK, $2, $1 ; person
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object SPRITE_OAK_AIDE, $7, $6, STAY, UP, $2 ; person
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; warp-to
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EVENT_DISP CINNABAR_LAB_4_WIDTH, $7, $2 ; CINNABAR_LAB_1
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EVENT_DISP CINNABAR_LAB_4_WIDTH, $7, $3 ; CINNABAR_LAB_1
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