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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
21 lines
647 B
NASM
Executable file
21 lines
647 B
NASM
Executable file
IndigoPlateauLobbyObject: ; 0x19c95 (size=58)
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db $0 ; border block
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db $3 ; warps
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db $b, $7, $0, $ff
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db $b, $8, $1, $ff
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db $0, $8, $0, LORELEIS_ROOM
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db $0 ; signs
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db $5 ; objects
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object SPRITE_NURSE, $7, $5, STAY, DOWN, $1 ; person
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object SPRITE_GYM_HELPER, $4, $9, STAY, RIGHT, $2 ; person
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object SPRITE_LASS, $5, $1, STAY, DOWN, $3 ; person
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object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $4 ; person
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object SPRITE_CABLE_CLUB_WOMAN, $d, $6, STAY, DOWN, $5 ; person
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; warp-to
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EVENT_DISP INDIGO_PLATEAU_LOBBY_WIDTH, $b, $7
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EVENT_DISP INDIGO_PLATEAU_LOBBY_WIDTH, $b, $8
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EVENT_DISP INDIGO_PLATEAU_LOBBY_WIDTH, $0, $8 ; LORELEIS_ROOM
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