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https://github.com/pret/pokered.git
synced 2024-10-24 15:27:10 +00:00
618 lines
10 KiB
NASM
Executable file
618 lines
10 KiB
NASM
Executable file
Func_71ddf: ; 71ddf (1c:5ddf)
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call GetPredefRegisters
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ld a, b
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cp $ff
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jr nz, .asm_71dea
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ld a, [wcf1c]
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.asm_71dea
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cp $fc
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jp z, Func_71fc2
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ld l, a
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ld h, $0
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add hl, hl
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ld de, PointerTable_71f73
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld de, Func_72156
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push de
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jp [hl]
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SendPalPacket_Black: ; 71dff (1c:5dff)
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ld hl, PalPacket_Black
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ld de, BlkPacket_Battle
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ret
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; uses PalPacket_Empty to build a packet based on mon IDs and health color
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BuildBattlePalPacket: ; 71e06 (1c:5e06)
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ld hl, PalPacket_Empty
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ld de, wcf2d
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ld bc, $10
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call CopyData
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ld a, [W_PLAYERBATTSTATUS3]
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ld hl, wBattleMonSpecies
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call DeterminePaletteID
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ld b, a
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ld a, [W_ENEMYBATTSTATUS3]
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ld hl, wEnemyMonSpecies2
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call DeterminePaletteID
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ld c, a
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ld hl, wcf2e
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ld a, [wcf1d]
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add PAL_GREENBAR
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ld [hli], a
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inc hl
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ld a, [wcf1e]
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add PAL_GREENBAR
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ld [hli], a
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inc hl
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ld a, b
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ld [hli], a
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inc hl
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ld a, c
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ld [hl], a
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ld hl, wcf2d
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ld de, BlkPacket_Battle
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ld a, $1
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ld [wcf1c], a
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ret
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SendPalPacket_TownMap: ; 71e48 (1c:5e48)
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ld hl, PalPacket_TownMap
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ld de, BlkPacket_WholeScreen
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ret
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; uses PalPacket_Empty to build a packet based the mon ID
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BuildStatusScreenPalPacket: ; 71e4f (1c:5e4f)
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ld hl, PalPacket_Empty
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ld de, wcf2d
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ld bc, $10
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call CopyData
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ld a, [wcf91]
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cp VICTREEBEL + 1
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jr c, .pokemon
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ld a, $1 ; not pokemon
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.pokemon
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call DeterminePaletteIDOutOfBattle
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push af
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ld hl, wcf2e
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ld a, [wcf25]
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add PAL_GREENBAR
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ld [hli], a
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inc hl
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pop af
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ld [hl], a
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ld hl, wcf2d
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ld de, BlkPacket_StatusScreen
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ret
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SendPalPacket_PartyMenu: ; 71e7b (1c:5e7b)
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ld hl, PalPacket_PartyMenu
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ld de, wcf2e
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ret
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SendPalPacket_Pokedex: ; 71e82 (1c:5e82)
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ld hl, PalPacket_Pokedex
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ld de, wcf2d
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ld bc, $10
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call CopyData
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ld a, [wcf91]
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call DeterminePaletteIDOutOfBattle
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ld hl, wcf30
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ld [hl], a
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ld hl, wcf2d
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ld de, BlkPacket_Pokedex
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ret
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SendPalPacket_Slots: ; 71e9f (1c:5e9f)
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ld hl, PalPacket_Slots
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ld de, BlkPacket_Slots
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ret
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SendPalPacket_Titlescreen: ; 71ea6 (1c:5ea6)
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ld hl, PalPacket_Titlescreen
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ld de, BlkPacket_Titlescreen
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ret
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; used mostly for menus and the Oak intro
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SendPalPacket_Generic: ; 71ead (1c:5ead)
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ld hl, PalPacket_Generic
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ld de, BlkPacket_WholeScreen
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ret
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SendPalPacket_NidorinoIntro: ; 71eb4 (1c:5eb4)
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ld hl, PalPacket_NidorinoIntro
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ld de, BlkPacket_NidorinoIntro
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ret
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SendPalPacket_GameFreakIntro: ; 71ebb (1c:5ebb)
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ld hl, PalPacket_GameFreakIntro
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ld de, BlkPacket_GameFreakIntro
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ld a, $8
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ld [wcf1c], a
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ret
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; uses PalPacket_Empty to build a packet based on the current map
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BuildOverworldPalPacket: ; 71ec7 (1c:5ec7)
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ld hl, PalPacket_Empty
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ld de, wcf2d
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ld bc, $10
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call CopyData
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ld a, [W_CURMAPTILESET]
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cp CEMETERY
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jr z, .PokemonTowerOrAgatha
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cp CAVERN
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jr z, .caveOrBruno
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ld a, [W_CURMAP]
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cp REDS_HOUSE_1F
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jr c, .townOrRoute
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cp UNKNOWN_DUNGEON_2
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jr c, .normalDungeonOrBuilding
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cp NAME_RATERS_HOUSE
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jr c, .caveOrBruno
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cp LORELEIS_ROOM
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jr z, .Lorelei
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cp BRUNOS_ROOM
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jr z, .caveOrBruno
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.normalDungeonOrBuilding
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ld a, [wLastMap] ; town or route that current dungeon or building is located
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.townOrRoute
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cp SAFFRON_CITY + 1
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jr c, .town
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ld a, PAL_ROUTE - 1
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.town
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inc a ; a town's pallete ID is its map ID + 1
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ld hl, wcf2e
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ld [hld], a
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ld de, BlkPacket_WholeScreen
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ld a, $9
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ld [wcf1c], a
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ret
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.PokemonTowerOrAgatha
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ld a, PAL_GREYMON - 1
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jr .town
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.caveOrBruno
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ld a, PAL_CAVE - 1
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jr .town
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.Lorelei
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xor a
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jr .town
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; used when a Pokemon is the only thing on the screen
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; such as evolution, trading and the Hall of Fame
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SendPokemonPalette_WholeScreen: ; 71f17 (1c:5f17)
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push bc
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ld hl, PalPacket_Empty
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ld de, wcf2d
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ld bc, $10
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call CopyData
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pop bc
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ld a, c
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and a
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ld a, $1e
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jr nz, .asm_71f31
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ld a, [wcf1d]
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call DeterminePaletteIDOutOfBattle
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.asm_71f31
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ld [wcf2e], a
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ld hl, wcf2d
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ld de, BlkPacket_WholeScreen
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ret
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BuildTrainerCardPalPacket: ; 71f3b (1c:5f3b)
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ld hl, BlkPacket_TrainerCard
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ld de, wcc5b
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ld bc, $40
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call CopyData
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ld de, LoopCounts_71f8f
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ld hl, wcc5d
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ld a, [W_OBTAINEDBADGES]
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ld c, $8
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.asm_71f52
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srl a
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push af
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jr c, .asm_71f62
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push bc
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ld a, [de]
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ld c, a
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xor a
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.asm_71f5b
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ld [hli], a
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dec c
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jr nz, .asm_71f5b
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pop bc
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jr .asm_71f67
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.asm_71f62
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ld a, [de]
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.asm_71f63
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inc hl
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dec a
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jr nz, .asm_71f63
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.asm_71f67
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pop af
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inc de
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dec c
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jr nz, .asm_71f52
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ld hl, PalPacket_TrainerCard
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ld de, wcc5b
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ret
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PointerTable_71f73: ; 71f73 (1c:5f73)
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dw SendPalPacket_Black
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dw BuildBattlePalPacket
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dw SendPalPacket_TownMap
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dw BuildStatusScreenPalPacket
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dw SendPalPacket_Pokedex
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dw SendPalPacket_Slots
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dw SendPalPacket_Titlescreen
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dw SendPalPacket_NidorinoIntro
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dw SendPalPacket_Generic
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dw BuildOverworldPalPacket
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dw SendPalPacket_PartyMenu
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dw SendPokemonPalette_WholeScreen
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dw SendPalPacket_GameFreakIntro
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dw BuildTrainerCardPalPacket
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; each byte is the number of loops to make in .asm_71f5b for each badge
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LoopCounts_71f8f: ; 71f8f (1c:5f8f)
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db $06,$06,$06,$12,$06,$06,$06,$06
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DeterminePaletteID: ; 71f97 (1c:5f97)
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bit 3, a ; bit 3 of battle status 3, set if current Pokemon is transformed
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ld a, PAL_GREYMON ; if yes, use Ditto's palette
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ret nz
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ld a, [hl]
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DeterminePaletteIDOutOfBattle: ; 71f9d (1c:5f9d)
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ld [wd11e], a
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and a
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jr z, .idZero
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push bc
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predef IndexToPokedex ; turn Pokemon ID number into Pokedex number
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pop bc
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ld a, [wd11e]
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.idZero
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ld e, a
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ld d, $00
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ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
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add hl, de
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ld a, [hl]
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ret
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SendBlkPacket_PartyMenu: ; 71fb6 (1c:5fb6)
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ld hl, BlkPacket_PartyMenu
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ld de, wcf2e
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ld bc, $30
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jp CopyData
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Func_71fc2: ; 71fc2 (1c:5fc2)
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ld hl, wcf1f
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ld a, [wcf2d]
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ld e, a
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ld d, $0
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add hl, de
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ld e, l
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ld d, h
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ld a, [de]
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and a
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ld e, $5
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jr z, .asm_71fdb
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dec a
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ld e, $a
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jr z, .asm_71fdb
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ld e, $f
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.asm_71fdb
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push de
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ld hl, wcf37
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ld bc, $6
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ld a, [wcf2d]
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call AddNTimes
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pop de
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ld [hl], e
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ret
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SendSGBPacket: ; 71feb (1c:5feb)
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;check number of packets
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ld a,[hl]
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and a,$07
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ret z
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; store number of packets in B
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ld b,a
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.loop2
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; save B for later use
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push bc
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; load a non-zero value in $fff9 to disable the routine that checks actual
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; joypad input (said routine, located at $15f, does nothing if $fff9 is not
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; zero)
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ld a,$01
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ld [$fff9],a
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; send RESET signal (P14=LOW, P15=LOW)
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xor a
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ld [rJOYP],a
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; set P14=HIGH, P15=HIGH
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ld a,$30
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ld [rJOYP],a
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;load length of packets (16 bytes)
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ld b,$10
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.nextByte
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;set bit counter (8 bits per byte)
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ld e,$08
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; get next byte in the packet
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ld a,[hli]
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ld d,a
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.nextBit0
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bit 0,d
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; if 0th bit is not zero set P14=HIGH,P15=LOW (send bit 1)
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ld a,$10
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jr nz,.next0
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; else (if 0th bit is zero) set P14=LOW,P15=HIGH (send bit 0)
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ld a,$20
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.next0
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ld [rJOYP],a
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; must set P14=HIGH,P15=HIGH between each "pulse"
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ld a,$30
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ld [rJOYP],a
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; rotation will put next bit in 0th position (so we can always use command
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; "bit 0,d" to fetch the bit that has to be sent)
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rr d
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; decrease bit counter so we know when we have sent all 8 bits of current byte
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dec e
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jr nz,.nextBit0
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dec b
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jr nz,.nextByte
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; send bit 1 as a "stop bit" (end of parameter data)
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ld a,$20
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ld [rJOYP],a
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; set P14=HIGH,P15=HIGH
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ld a,$30
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ld [rJOYP],a
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xor a
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ld [$fff9],a
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; wait for about 70000 cycles
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call Wait7000
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; restore (previously pushed) number of packets
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pop bc
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dec b
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; return if there are no more packets
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ret z
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; else send 16 more bytes
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jr .loop2
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LoadSGB: ; 7202b (1c:602b)
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xor a
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ld [wOnSGB], a
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call CheckSGB
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ret nc
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ld a, $1
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ld [wOnSGB], a
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ld a, [wGBC]
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and a
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jr z, .asm_7203f
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ret
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.asm_7203f
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di
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call Func_72075
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ei
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ld a, $1
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ld [wcf2d], a
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ld de, ChrTrnPacket
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ld hl, SGBBorderGraphics
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call Func_7210b
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xor a
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ld [wcf2d], a
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ld de, PctTrnPacket
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ld hl, BorderPalettes
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call Func_7210b
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xor a
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ld [wcf2d], a
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ld de, PalTrnPacket
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ld hl, SuperPalettes
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call Func_7210b
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call ClearVram
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ld hl, MaskEnCancelPacket
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jp SendSGBPacket
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Func_72075: ; 72075 (1c:6075)
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ld hl, PointerTable_72089
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ld c, $9
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.asm_7207a
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push bc
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ld a, [hli]
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push hl
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ld h, [hl]
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ld l, a
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call SendSGBPacket
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pop hl
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inc hl
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pop bc
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dec c
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jr nz, .asm_7207a
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ret
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PointerTable_72089: ; 72089 (1c:6089)
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dw MaskEnFreezePacket
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dw DataSnd_72548
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dw DataSnd_72558
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dw DataSnd_72568
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dw DataSnd_72578
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dw DataSnd_72588
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dw DataSnd_72598
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dw DataSnd_725a8
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dw DataSnd_725b8
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CheckSGB: ; 7209b (1c:609b)
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ld hl, MltReq2Packet
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di
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call SendSGBPacket
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ld a, $1
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ld [$fff9], a
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ei
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call Wait7000
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ld a, [rJOYP]
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and $3
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cp $3
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jr nz, .asm_720fd
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ld a, $20
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ld [rJOYP], a
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ld a, [rJOYP]
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ld a, [rJOYP]
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call Wait7000
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call Wait7000
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ld a, $30
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ld [rJOYP], a
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call Wait7000
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call Wait7000
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ld a, $10
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ld [rJOYP], a
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ld a, [rJOYP]
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ld a, [rJOYP]
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ld a, [rJOYP]
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ld a, [rJOYP]
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ld a, [rJOYP]
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ld a, [rJOYP]
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call Wait7000
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call Wait7000
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ld a, $30
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ld [rJOYP], a
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ld a, [rJOYP]
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ld a, [rJOYP]
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ld a, [rJOYP]
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call Wait7000
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call Wait7000
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ld a, [rJOYP]
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and $3
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cp $3
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jr nz, .asm_720fd
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call Func_72102
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and a
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ret
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.asm_720fd
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call Func_72102
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scf
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ret
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Func_72102: ; 72102 (1c:6102)
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ld hl, MltReq1Packet
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call SendSGBPacket
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jp Wait7000
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Func_7210b: ; 7210b (1c:610b)
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di
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push de
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call DisableLCD
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ld a, $e4
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ld [rBGP], a
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ld de, vChars1
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ld a, [wcf2d]
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and a
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jr z, .asm_72122
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call Func_72188
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jr .asm_72128
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.asm_72122
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ld bc, $1000
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call CopyData
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.asm_72128
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ld hl, vBGMap0
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ld de, $c
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ld a, $80
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ld c, $d
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.asm_72132
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ld b, $14
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.asm_72134
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ld [hli], a
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inc a
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dec b
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jr nz, .asm_72134
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add hl, de
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dec c
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jr nz, .asm_72132
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ld a, $e3
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ld [rLCDC], a
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pop hl
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call SendSGBPacket
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xor a
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ld [rBGP], a
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ei
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ret
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Wait7000: ; 7214a (1c:614a)
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; Each loop takes 9 cycles so this routine actually waits 63000 cycles.
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ld de, 7000
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.loop
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nop
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nop
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nop
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dec de
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ld a, d
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or e
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jr nz, .loop
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ret
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Func_72156: ; 72156 (1c:6156)
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ld a, [wGBC]
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and a
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jr z, .asm_72165
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push de
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call Func_7216d
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pop hl
|
|
call Func_72187
|
|
ret
|
|
.asm_72165
|
|
push de
|
|
call SendSGBPacket
|
|
pop hl
|
|
jp SendSGBPacket
|
|
|
|
Func_7216d: ; 7216d (1c:616d)
|
|
ld a, $80
|
|
ld [$ff68], a
|
|
inc hl
|
|
ld c, $20
|
|
.asm_72174
|
|
ld a, [hli]
|
|
inc hl
|
|
add a
|
|
add a
|
|
add a
|
|
ld de, SuperPalettes
|
|
add e
|
|
jr nc, .asm_72180
|
|
inc d
|
|
.asm_72180
|
|
ld a, [de]
|
|
ld [$ff69], a
|
|
dec c
|
|
jr nz, .asm_72174
|
|
ret
|
|
|
|
Func_72187: ; 72187 (1c:6187)
|
|
ret
|
|
|
|
Func_72188: ; 72188 (1c:6188)
|
|
ld b, $80
|
|
.asm_7218a
|
|
ld c, $10
|
|
.asm_7218c
|
|
ld a, [hli]
|
|
ld [de], a
|
|
inc de
|
|
dec c
|
|
jr nz, .asm_7218c
|
|
ld c, $10
|
|
xor a
|
|
.asm_72195
|
|
ld [de], a
|
|
inc de
|
|
dec c
|
|
jr nz, .asm_72195
|
|
dec b
|
|
jr nz, .asm_7218a
|
|
ret
|
|
|
|
INCLUDE "data/sgb_packets.asm"
|
|
|
|
INCLUDE "data/mon_palettes.asm"
|
|
|
|
INCLUDE "data/super_palettes.asm"
|
|
|
|
INCLUDE "data/sgb_border.asm"
|