pokered/data/mapObjects/ssanne8.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

33 lines
1.2 KiB
NASM
Executable file

SSAnne8Object: ; 0x61a60 (size=127)
db $c ; border block
db $6 ; warps
db $0, $0, $2, SS_ANNE_1
db $0, $a, $3, SS_ANNE_1
db $0, $14, $4, SS_ANNE_1
db $a, $0, $5, SS_ANNE_1
db $a, $a, $6, SS_ANNE_1
db $a, $14, $7, SS_ANNE_1
db $0 ; signs
db $b ; objects
object SPRITE_GENTLEMAN, $2, $3, STAY, LEFT, $1, GENTLEMAN + $C8, $1
object SPRITE_GENTLEMAN, $b, $4, STAY, UP, $2, GENTLEMAN + $C8, $2
object SPRITE_BUG_CATCHER, $b, $e, STAY, UP, $3, YOUNGSTER + $C8, $8
object SPRITE_LASS, $d, $b, STAY, LEFT, $4, LASS + $C8, $b
object SPRITE_GIRL, $16, $3, WALK, $1, $5 ; person
object SPRITE_FAT_BALD_GUY, $0, $e, STAY, NONE, $6 ; person
object SPRITE_LITTLE_GIRL, $2, $b, STAY, DOWN, $7 ; person
object SPRITE_CLEFAIRY, $3, $b, STAY, DOWN, $8 ; person
object SPRITE_GIRL, $a, $d, STAY, RIGHT, $9 ; person
object SPRITE_BALL, $c, $f, STAY, NONE, $a, TM_08
object SPRITE_GENTLEMAN, $15, $d, WALK, $2, $b ; person
; warp-to
EVENT_DISP SS_ANNE_8_WIDTH, $0, $0 ; SS_ANNE_1
EVENT_DISP SS_ANNE_8_WIDTH, $0, $a ; SS_ANNE_1
EVENT_DISP SS_ANNE_8_WIDTH, $0, $14 ; SS_ANNE_1
EVENT_DISP SS_ANNE_8_WIDTH, $a, $0 ; SS_ANNE_1
EVENT_DISP SS_ANNE_8_WIDTH, $a, $a ; SS_ANNE_1
EVENT_DISP SS_ANNE_8_WIDTH, $a, $14 ; SS_ANNE_1