pokered/data/mapObjects/silphco6.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

30 lines
1.1 KiB
NASM
Executable file

SilphCo6Object: ; 0x1a2fb (size=112)
db $2e ; border block
db $5 ; warps
db $0, $10, $1, SILPH_CO_7F
db $0, $e, $0, SILPH_CO_5F
db $0, $12, $0, SILPH_CO_ELEVATOR
db $3, $3, $4, SILPH_CO_4F
db $3, $17, $6, SILPH_CO_2F
db $0 ; signs
db $a ; objects
object SPRITE_LAPRAS_GIVER, $a, $6, STAY, NONE, $1 ; person
object SPRITE_LAPRAS_GIVER, $14, $6, STAY, NONE, $2 ; person
object SPRITE_ERIKA, $15, $6, STAY, DOWN, $3 ; person
object SPRITE_ERIKA, $b, $a, STAY, RIGHT, $4 ; person
object SPRITE_LAPRAS_GIVER, $12, $d, STAY, UP, $5 ; person
object SPRITE_ROCKET, $11, $3, STAY, RIGHT, $6, ROCKET + $C8, $1e
object SPRITE_OAK_AIDE, $7, $8, STAY, DOWN, $7, SCIENTIST + $C8, $7
object SPRITE_ROCKET, $e, $f, STAY, LEFT, $8, ROCKET + $C8, $1f
object SPRITE_BALL, $3, $c, STAY, NONE, $9, HP_UP
object SPRITE_BALL, $2, $f, STAY, NONE, $a, X_ACCURACY
; warp-to
EVENT_DISP SILPH_CO_6F_WIDTH, $0, $10 ; SILPH_CO_7F
EVENT_DISP SILPH_CO_6F_WIDTH, $0, $e ; SILPH_CO_5F
EVENT_DISP SILPH_CO_6F_WIDTH, $0, $12 ; SILPH_CO_ELEVATOR
EVENT_DISP SILPH_CO_6F_WIDTH, $3, $3 ; SILPH_CO_4F
EVENT_DISP SILPH_CO_6F_WIDTH, $3, $17 ; SILPH_CO_2F