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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
23 lines
756 B
NASM
Executable file
23 lines
756 B
NASM
Executable file
SilphCo11Object: ; 0x62380 (size=72)
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db $d ; border block
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db $4 ; warps
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db $0, $9, $1, SILPH_CO_10F
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db $0, $d, $0, SILPH_CO_ELEVATOR
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db $5, $5, $9, $ff
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db $2, $3, $3, SILPH_CO_7F
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db $0 ; signs
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db $5 ; objects
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object SPRITE_MR_MASTERBALL, $7, $5, STAY, DOWN, $1 ; person
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object SPRITE_FOULARD_WOMAN, $a, $5, STAY, DOWN, $2 ; person
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object SPRITE_GIOVANNI, $6, $9, STAY, DOWN, $3, GIOVANNI + $C8, $2
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object SPRITE_ROCKET, $3, $10, STAY, UP, $4, ROCKET + $C8, $29
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object SPRITE_ROCKET, $f, $9, STAY, UP, $5, ROCKET + $C8, $28
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; warp-to
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EVENT_DISP SILPH_CO_11F_WIDTH, $0, $9 ; SILPH_CO_10F
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EVENT_DISP SILPH_CO_11F_WIDTH, $0, $d ; SILPH_CO_ELEVATOR
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EVENT_DISP SILPH_CO_11F_WIDTH, $5, $5
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EVENT_DISP SILPH_CO_11F_WIDTH, $2, $3 ; SILPH_CO_7F
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