pokered/data/mapObjects/route25.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

23 lines
891 B
NASM
Executable file

Route25Object: ; 0x507b2 (size=94)
db $2c ; border block
db $1 ; warps
db $3, $2d, $0, BILLS_HOUSE
db $1 ; signs
db $3, $2b, $b ; Route25Text11
db $a ; objects
object SPRITE_BUG_CATCHER, $e, $2, STAY, DOWN, $1, YOUNGSTER + $C8, $5
object SPRITE_BUG_CATCHER, $12, $5, STAY, UP, $2, YOUNGSTER + $C8, $6
object SPRITE_BLACK_HAIR_BOY_1, $18, $4, STAY, DOWN, $3, JR__TRAINER_M + $C8, $2
object SPRITE_LASS, $12, $8, STAY, RIGHT, $4, LASS + $C8, $9
object SPRITE_BUG_CATCHER, $20, $3, STAY, LEFT, $5, YOUNGSTER + $C8, $7
object SPRITE_LASS, $25, $4, STAY, DOWN, $6, LASS + $C8, $a
object SPRITE_HIKER, $8, $4, STAY, RIGHT, $7, HIKER + $C8, $2
object SPRITE_HIKER, $17, $9, STAY, UP, $8, HIKER + $C8, $3
object SPRITE_HIKER, $d, $7, STAY, RIGHT, $9, HIKER + $C8, $4
object SPRITE_BALL, $16, $2, STAY, NONE, $a, TM_19
; warp-to
EVENT_DISP ROUTE_25_WIDTH, $3, $2d ; BILLS_HOUSE