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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
711 B
NASM
Executable file
17 lines
711 B
NASM
Executable file
Route21Object: ; 0x55021 (size=76)
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db $43 ; border block
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db $0 ; warps
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db $0 ; signs
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db $9 ; objects
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object SPRITE_FISHER2, $4, $18, STAY, LEFT, $1, FISHER + $C8, $7
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object SPRITE_FISHER2, $6, $19, STAY, DOWN, $2, FISHER + $C8, $9
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object SPRITE_SWIMMER, $a, $1f, STAY, UP, $3, SWIMMER + $C8, $c
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object SPRITE_SWIMMER, $c, $1e, STAY, RIGHT, $4, CUE_BALL + $C8, $9
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object SPRITE_SWIMMER, $10, $3f, STAY, DOWN, $5, SWIMMER + $C8, $d
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object SPRITE_SWIMMER, $5, $47, STAY, RIGHT, $6, SWIMMER + $C8, $e
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object SPRITE_SWIMMER, $f, $47, STAY, LEFT, $7, SWIMMER + $C8, $f
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object SPRITE_FISHER2, $e, $38, STAY, LEFT, $8, FISHER + $C8, $8
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object SPRITE_FISHER2, $11, $39, STAY, RIGHT, $9, FISHER + $C8, $a
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