pokered/data/mapObjects/route17.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

24 lines
950 B
NASM
Executable file

Route17Object: ; 0x54b42 (size=102)
db $43 ; border block
db $0 ; warps
db $6 ; signs
db $33, $9, $b ; Route17Text11
db $3f, $9, $c ; Route17Text12
db $4b, $9, $d ; Route17Text13
db $57, $9, $e ; Route17Text14
db $6f, $9, $f ; Route17Text15
db $8d, $9, $10 ; Route17Text16
db $a ; objects
object SPRITE_BIKER, $c, $13, STAY, LEFT, $1, CUE_BALL + $C8, $4
object SPRITE_BIKER, $b, $10, STAY, RIGHT, $2, CUE_BALL + $C8, $5
object SPRITE_BIKER, $4, $12, STAY, UP, $3, BIKER + $C8, $8
object SPRITE_BIKER, $7, $20, STAY, LEFT, $4, BIKER + $C8, $9
object SPRITE_BIKER, $e, $22, STAY, RIGHT, $5, BIKER + $C8, $a
object SPRITE_BIKER, $11, $3a, STAY, LEFT, $6, CUE_BALL + $C8, $6
object SPRITE_BIKER, $2, $44, STAY, RIGHT, $7, CUE_BALL + $C8, $7
object SPRITE_BIKER, $e, $62, STAY, RIGHT, $8, CUE_BALL + $C8, $8
object SPRITE_BIKER, $5, $62, STAY, LEFT, $9, BIKER + $C8, $b
object SPRITE_BIKER, $a, $76, STAY, DOWN, $a, BIKER + $C8, $c