mirror of
https://github.com/pret/pokered.git
synced 2024-10-23 23:18:23 +00:00
4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
30 lines
1.2 KiB
NASM
Executable file
30 lines
1.2 KiB
NASM
Executable file
Route15Object: ; 0x5894e (size=126)
|
|
db $43 ; border block
|
|
|
|
db $4 ; warps
|
|
db $8, $7, $0, ROUTE_15_GATE_1F
|
|
db $9, $7, $1, ROUTE_15_GATE_1F
|
|
db $8, $e, $2, ROUTE_15_GATE_1F
|
|
db $9, $e, $3, ROUTE_15_GATE_1F
|
|
|
|
db $1 ; signs
|
|
db $9, $27, $c ; Route15Text12
|
|
|
|
db $b ; objects
|
|
object SPRITE_LASS, $29, $b, STAY, DOWN, $1, JR__TRAINER_F + $C8, $14
|
|
object SPRITE_LASS, $35, $a, STAY, LEFT, $2, JR__TRAINER_F + $C8, $15
|
|
object SPRITE_BLACK_HAIR_BOY_1, $1f, $d, STAY, UP, $3, BIRD_KEEPER + $C8, $6
|
|
object SPRITE_BLACK_HAIR_BOY_1, $23, $d, STAY, UP, $4, BIRD_KEEPER + $C8, $7
|
|
object SPRITE_FOULARD_WOMAN, $35, $b, STAY, DOWN, $5, BEAUTY + $C8, $9
|
|
object SPRITE_FOULARD_WOMAN, $29, $a, STAY, RIGHT, $6, BEAUTY + $C8, $a
|
|
object SPRITE_BIKER, $30, $a, STAY, DOWN, $7, BIKER + $C8, $3
|
|
object SPRITE_BIKER, $2e, $a, STAY, DOWN, $8, BIKER + $C8, $4
|
|
object SPRITE_LASS, $25, $5, STAY, RIGHT, $9, JR__TRAINER_F + $C8, $16
|
|
object SPRITE_LASS, $12, $d, STAY, UP, $a, JR__TRAINER_F + $C8, $17
|
|
object SPRITE_BALL, $12, $5, STAY, NONE, $b, TM_20
|
|
|
|
; warp-to
|
|
EVENT_DISP ROUTE_15_WIDTH, $8, $7 ; ROUTE_15_GATE_1F
|
|
EVENT_DISP ROUTE_15_WIDTH, $9, $7 ; ROUTE_15_GATE_1F
|
|
EVENT_DISP ROUTE_15_WIDTH, $8, $e ; ROUTE_15_GATE_1F
|
|
EVENT_DISP ROUTE_15_WIDTH, $9, $e ; ROUTE_15_GATE_1F
|