pokered/data/mapObjects/route12.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

30 lines
1.1 KiB
NASM
Executable file

Route12Object: ; 0x5869a (size=118)
db $43 ; border block
db $4 ; warps
db $f, $a, $0, ROUTE_12_GATE_1F
db $f, $b, $1, ROUTE_12_GATE_1F
db $15, $a, $2, ROUTE_12_GATE_1F
db $4d, $b, $0, ROUTE_12_HOUSE
db $2 ; signs
db $d, $d, $b ; Route12Text11
db $3f, $b, $c ; Route12Text12
db $a ; objects
object SPRITE_SNORLAX, $a, $3e, STAY, DOWN, $1 ; person
object SPRITE_FISHER2, $e, $1f, STAY, LEFT, $2, FISHER + $C8, $3
object SPRITE_FISHER2, $5, $27, STAY, UP, $3, FISHER + $C8, $4
object SPRITE_BLACK_HAIR_BOY_1, $b, $5c, STAY, LEFT, $4, JR__TRAINER_M + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $e, $4c, STAY, UP, $5, ROCKER + $C8, $2
object SPRITE_FISHER2, $c, $28, STAY, LEFT, $6, FISHER + $C8, $5
object SPRITE_FISHER2, $9, $34, STAY, RIGHT, $7, FISHER + $C8, $6
object SPRITE_FISHER2, $6, $57, STAY, DOWN, $8, FISHER + $C8, $b
object SPRITE_BALL, $e, $23, STAY, NONE, $9, TM_16
object SPRITE_BALL, $5, $59, STAY, NONE, $a, IRON
; warp-to
EVENT_DISP ROUTE_12_WIDTH, $f, $a ; ROUTE_12_GATE_1F
EVENT_DISP ROUTE_12_WIDTH, $f, $b ; ROUTE_12_GATE_1F
EVENT_DISP ROUTE_12_WIDTH, $15, $a ; ROUTE_12_GATE_1F
EVENT_DISP ROUTE_12_WIDTH, $4d, $b ; ROUTE_12_HOUSE