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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
687 B
NASM
Executable file
20 lines
687 B
NASM
Executable file
PokemonTower5Object: ; 0x60a48 (size=65)
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db $1 ; border block
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db $2 ; warps
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db $9, $3, $0, POKEMONTOWER_4
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db $9, $12, $0, POKEMONTOWER_6
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db $0 ; signs
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db $6 ; objects
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object SPRITE_MEDIUM, $c, $8, STAY, NONE, $1 ; person
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object SPRITE_MEDIUM, $11, $7, STAY, LEFT, $2, CHANNELER + $C8, $e
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object SPRITE_MEDIUM, $e, $3, STAY, LEFT, $3, CHANNELER + $C8, $10
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object SPRITE_MEDIUM, $6, $a, STAY, RIGHT, $4, CHANNELER + $C8, $11
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object SPRITE_MEDIUM, $9, $10, STAY, RIGHT, $5, CHANNELER + $C8, $12
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object SPRITE_BALL, $6, $e, STAY, NONE, $6, NUGGET
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; warp-to
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EVENT_DISP POKEMONTOWER_5_WIDTH, $9, $3 ; POKEMONTOWER_4
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EVENT_DISP POKEMONTOWER_5_WIDTH, $9, $12 ; POKEMONTOWER_6
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