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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
449 B
NASM
Executable file
17 lines
449 B
NASM
Executable file
PewterGymObject: ; 0x5c52e (size=42)
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db $3 ; border block
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db $2 ; warps
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db $d, $4, $2, $ff
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db $d, $5, $2, $ff
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db $0 ; signs
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db $3 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, $4, $1, STAY, DOWN, $1, BROCK + $C8, $1
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object SPRITE_BLACK_HAIR_BOY_1, $3, $6, STAY, RIGHT, $2, JR__TRAINER_M + $C8, $1
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object SPRITE_GYM_HELPER, $7, $a, STAY, DOWN, $3 ; person
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; warp-to
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EVENT_DISP PEWTER_GYM_WIDTH, $d, $4
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EVENT_DISP PEWTER_GYM_WIDTH, $d, $5
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