pokered/scripts/Route8.asm

211 lines
4.2 KiB
NASM
Executable file

Route8_Script:
call EnableAutoTextBoxDrawing
ld hl, Route8TrainerHeader0
ld de, Route8_ScriptPointers
ld a, [wRoute8CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute8CurScript], a
ret
Route8_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route8_TextPointers:
dw Route8Text1
dw Route8Text2
dw Route8Text3
dw Route8Text4
dw Route8Text5
dw Route8Text6
dw Route8Text7
dw Route8Text8
dw Route8Text9
dw Route8Text10
Route8TrainerHeader0:
trainer EVENT_BEAT_ROUTE_8_TRAINER_0, 4, Route8BattleText1, Route8EndBattleText1, Route8AfterBattleText1
Route8TrainerHeader1:
trainer EVENT_BEAT_ROUTE_8_TRAINER_1, 4, Route8BattleText2, Route8EndBattleText2, Route8AfterBattleText2
Route8TrainerHeader2:
trainer EVENT_BEAT_ROUTE_8_TRAINER_2, 4, Route8BattleText3, Route8EndBattleText3, Route8AfterBattleText3
Route8TrainerHeader3:
trainer EVENT_BEAT_ROUTE_8_TRAINER_3, 2, Route8BattleText4, Route8EndBattleText4, Route8AfterBattleText4
Route8TrainerHeader4:
trainer EVENT_BEAT_ROUTE_8_TRAINER_4, 3, Route8BattleText5, Route8EndBattleText5, Route8AfterBattleText5
Route8TrainerHeader5:
trainer EVENT_BEAT_ROUTE_8_TRAINER_5, 3, Route8BattleText6, Route8EndBattleText6, Route8AfterBattleText6
Route8TrainerHeader6:
trainer EVENT_BEAT_ROUTE_8_TRAINER_6, 2, Route8BattleText7, Route8EndBattleText7, Route8AfterBattleText7
Route8TrainerHeader7:
trainer EVENT_BEAT_ROUTE_8_TRAINER_7, 1, 2, Route8BattleText8, Route8EndBattleText8, Route8AfterBattleText8
Route8TrainerHeader8:
trainer EVENT_BEAT_ROUTE_8_TRAINER_8, 1, 4, Route8BattleText9, Route8EndBattleText9, Route8AfterBattleText9
db -1 ; end
Route8Text1:
text_asm
ld hl, Route8TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route8BattleText1:
text_far _Route8BattleText1
text_end
Route8EndBattleText1:
text_far _Route8EndBattleText1
text_end
Route8AfterBattleText1:
text_far _Route8AfterBattleText1
text_end
Route8Text2:
text_asm
ld hl, Route8TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route8BattleText2:
text_far _Route8BattleText2
text_end
Route8EndBattleText2:
text_far _Route8EndBattleText2
text_end
Route8AfterBattleText2:
text_far _Route8AfterBattleText2
text_end
Route8Text3:
text_asm
ld hl, Route8TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route8BattleText3:
text_far _Route8BattleText3
text_end
Route8EndBattleText3:
text_far _Route8EndBattleText3
text_end
Route8AfterBattleText3:
text_far _Route8AfterBattleText3
text_end
Route8Text4:
text_asm
ld hl, Route8TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route8BattleText4:
text_far _Route8BattleText4
text_end
Route8EndBattleText4:
text_far _Route8EndBattleText4
text_end
Route8AfterBattleText4:
text_far _Route8AfterBattleText4
text_end
Route8Text5:
text_asm
ld hl, Route8TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route8BattleText5:
text_far _Route8BattleText5
text_end
Route8EndBattleText5:
text_far _Route8EndBattleText5
text_end
Route8AfterBattleText5:
text_far _Route8AfterBattleText5
text_end
Route8Text6:
text_asm
ld hl, Route8TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route8BattleText6:
text_far _Route8BattleText6
text_end
Route8EndBattleText6:
text_far _Route8EndBattleText6
text_end
Route8AfterBattleText6:
text_far _Route8AfterBattleText6
text_end
Route8Text7:
text_asm
ld hl, Route8TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route8BattleText7:
text_far _Route8BattleText7
text_end
Route8EndBattleText7:
text_far _Route8EndBattleText7
text_end
Route8AfterBattleText7:
text_far _Route8AfterBattleText7
text_end
Route8Text8:
text_asm
ld hl, Route8TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route8BattleText8:
text_far _Route8BattleText8
text_end
Route8EndBattleText8:
text_far _Route8EndBattleText8
text_end
Route8AfterBattleText8:
text_far _Route8AfterBattleText8
text_end
Route8Text9:
text_asm
ld hl, Route8TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route8BattleText9:
text_far _Route8BattleText9
text_end
Route8EndBattleText9:
text_far _Route8EndBattleText9
text_end
Route8AfterBattleText9:
text_far _Route8AfterBattleText9
text_end
Route8Text10:
text_far _Route8Text10
text_end