mirror of
https://github.com/pret/pokered.git
synced 2024-10-24 07:25:21 +00:00
1792 lines
26 KiB
NASM
1792 lines
26 KiB
NASM
_AIBattleWithdrawText::
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text_ram wTrainerName
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text " with-"
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line "drew @"
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text_ram wEnemyMonNick
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text "!"
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prompt
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_AIBattleUseItemText::
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text_ram wTrainerName
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text_start
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line "used @"
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text_ram wcd6d
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text_start
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cont "on @"
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text_ram wEnemyMonNick
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text "!"
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prompt
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_TradeWentToText::
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text_ram wcf4b
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text " went"
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line "to @"
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text_ram wLinkEnemyTrainerName
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text "."
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done
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_TradeForText::
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text "For <PLAYER>'s"
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line "@"
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text_ram wcf4b
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text ","
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done
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_TradeSendsText::
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text_ram wLinkEnemyTrainerName
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text " sends"
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line "@"
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text_ram wcd6d
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text "."
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done
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_TradeWavesFarewellText::
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text_ram wLinkEnemyTrainerName
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text " waves"
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line "farewell as"
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done
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_TradeTransferredText::
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text_ram wcd6d
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text " is"
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line "transferred."
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done
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_TradeTakeCareText::
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text "Take good care of"
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line "@"
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text_ram wcd6d
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text "."
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done
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_TradeWillTradeText::
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text_ram wLinkEnemyTrainerName
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text " will"
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line "trade @"
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text_ram wcd6d
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text_start
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done
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_TradeforText::
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text "for <PLAYER>'s"
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line "@"
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text_ram wcf4b
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text "."
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done
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_PlaySlotMachineText::
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text "A slot machine!"
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line "Want to play?"
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done
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_OutOfCoinsSlotMachineText::
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text "Darn!"
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line "Ran out of coins!"
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done
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_BetHowManySlotMachineText::
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text "Bet how many"
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line "coins?"
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done
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_StartSlotMachineText::
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text "Start!"
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done
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_NotEnoughCoinsSlotMachineText::
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text "Not enough"
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line "coins!"
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prompt
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_OneMoreGoSlotMachineText::
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text "One more "
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line "go?"
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done
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_LinedUpText::
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text " lined up!"
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line "Scored @"
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text_ram wcf4b
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text " coins!"
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done
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_NotThisTimeText::
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text "Not this time!"
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prompt
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_YeahText::
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text "Yeah!@"
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text_end
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_DexSeenOwnedText::
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text "#DEX Seen:@"
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text_decimal wDexRatingNumMonsSeen, 1, 3
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text_start
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line " Owned:@"
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text_decimal wDexRatingNumMonsOwned, 1, 3
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text_end
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_DexRatingText::
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text "#DEX Rating<COLON>"
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done
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_GymStatueText1::
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text_ram wGymCityName
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text_start
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line "#MON GYM"
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cont "LEADER: @"
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text_ram wGymLeaderName
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text_start
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para "WINNING TRAINERS:"
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line "<RIVAL>"
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done
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_GymStatueText2::
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text_ram wGymCityName
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text_start
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line "#MON GYM"
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cont "LEADER: @"
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text_ram wGymLeaderName
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text_start
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para "WINNING TRAINERS:"
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line "<RIVAL>"
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cont "<PLAYER>"
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done
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_ViridianCityPokecenterGuyText::
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text "#MON CENTERs"
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line "heal your tired,"
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cont "hurt or fainted"
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cont "#MON!"
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done
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_PewterCityPokecenterGuyText::
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text "Yawn!"
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para "When JIGGLYPUFF"
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line "sings, #MON"
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cont "get drowsy..."
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para "...Me too..."
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line "Snore..."
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done
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_CeruleanPokecenterGuyText::
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text "BILL has lots of"
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line "#MON!"
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para "He collects rare"
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line "ones too!"
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done
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_LavenderPokecenterGuyText::
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text "CUBONEs wear"
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line "skulls, right?"
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para "People will pay a"
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line "lot for one!"
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done
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_MtMoonPokecenterBenchGuyText::
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text "If you have too"
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line "many #MON, you"
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cont "should store them"
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cont "via PC!"
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done
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_RockTunnelPokecenterGuyText::
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text "I heard that"
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line "GHOSTs haunt"
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cont "LAVENDER TOWN!"
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done
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_UnusedBenchGuyText1::
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text "I wish I could"
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line "catch #MON."
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done
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_UnusedBenchGuyText2::
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text "I'm tired from"
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line "all the fun..."
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done
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_UnusedBenchGuyText3::
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text "SILPH's manager"
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line "is hiding in the"
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cont "SAFARI ZONE."
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done
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_VermilionPokecenterGuyText::
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text "It is true that a"
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line "higher level"
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cont "#MON will be"
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cont "more powerful..."
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para "But, all #MON"
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line "will have weak"
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cont "points against"
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cont "specific types."
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para "So, there is no"
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line "universally"
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cont "strong #MON."
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done
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_CeladonCityPokecenterGuyText::
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text "If I had a BIKE,"
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line "I would go to"
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cont "CYCLING ROAD!"
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done
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_FuchsiaCityPokecenterGuyText::
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text "If you're studying "
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line "#MON, visit"
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cont "the SAFARI ZONE."
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para "It has all sorts"
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line "of rare #MON."
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done
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_CinnabarPokecenterGuyText::
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text "#MON can still"
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line "learn techniques"
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cont "after canceling"
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cont "evolution."
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para "Evolution can wait"
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line "until new moves"
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cont "have been learned."
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done
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_SaffronCityPokecenterGuyText1::
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text "It would be great"
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line "if the ELITE FOUR"
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cont "came and stomped"
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cont "TEAM ROCKET!"
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done
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_SaffronCityPokecenterGuyText2::
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text "TEAM ROCKET took"
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line "off! We can go"
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cont "out safely again!"
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cont "That's great!"
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done
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_CeladonCityHotelText::
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text "My sis brought me"
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line "on this vacation!"
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done
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_BookcaseText::
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text "Crammed full of"
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line "#MON books!"
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done
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_NewBicycleText::
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text "A shiny new"
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line "BICYCLE!"
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done
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_PushStartText::
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text "Push START to"
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line "open the MENU!"
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done
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_SaveOptionText::
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text "The SAVE option is"
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line "on the MENU"
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cont "screen."
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done
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_StrengthsAndWeaknessesText::
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text "All #MON types"
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line "have strong and"
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cont "weak points"
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cont "against others."
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done
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_TimesUpText::
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text "PA: Ding-dong!"
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para "Time's up!"
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prompt
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_GameOverText::
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text "PA: Your SAFARI"
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line "GAME is over!"
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done
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_CinnabarGymQuizIntroText::
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text "#MON Quiz!"
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para "Get it right and"
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line "the door opens to"
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cont "the next room!"
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para "Get it wrong and"
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line "face a trainer!"
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para "If you want to"
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line "conserve your"
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cont "#MON for the"
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cont "GYM LEADER..."
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para "Then get it right!"
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line "Here we go!"
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prompt
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_CinnabarQuizQuestionsText1::
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text "CATERPIE evolves"
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line "into BUTTERFREE?"
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done
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_CinnabarQuizQuestionsText2::
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text "There are 9"
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line "certified #MON"
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cont "LEAGUE BADGEs?"
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done
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_CinnabarQuizQuestionsText3::
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text "POLIWAG evolves 3"
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line "times?"
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done
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_CinnabarQuizQuestionsText4::
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text "Are thunder moves"
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line "effective against"
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cont "ground element-"
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cont "type #MON?"
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done
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_CinnabarQuizQuestionsText5::
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text "#MON of the"
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line "same kind and"
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cont "level are not"
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cont "identical?"
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done
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_CinnabarQuizQuestionsText6::
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text "TM28 contains"
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line "TOMBSTONER?"
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done
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_CinnabarGymQuizCorrectText::
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text "You're absolutely"
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line "correct!"
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para "Go on through!@"
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text_end
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_CinnabarGymQuizIncorrectText::
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text "Sorry! Bad call!"
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prompt
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_MagazinesText::
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text "#MON magazines!"
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para "#MON notebooks!"
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para "#MON graphs!"
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done
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_BillsHouseMonitorText::
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text "TELEPORTER is"
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line "displayed on the"
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cont "PC monitor."
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done
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_BillsHouseInitiatedText::
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text "<PLAYER> initiated"
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line "TELEPORTER's Cell"
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cont "Separator!@"
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text_end
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_BillsHousePokemonListText1::
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text "BILL's favorite"
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line "#MON list!"
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prompt
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_BillsHousePokemonListText2::
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text "Which #MON do"
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line "you want to see?"
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done
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_OakLabEmailText::
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text "There's an e-mail"
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line "message here!"
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para "..."
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para "Calling all"
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line "#MON trainers!"
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para "The elite trainers"
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line "of #MON LEAGUE"
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cont "are ready to take"
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cont "on all comers!"
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para "Bring your best"
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line "#MON and see"
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cont "how you rate as a"
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cont "trainer!"
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para "#MON LEAGUE HQ"
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line "INDIGO PLATEAU"
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para "PS: PROF.OAK,"
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line "please visit us!"
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cont "..."
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done
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_GameCornerCoinCaseText::
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text "A COIN CASE is"
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line "required!"
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done
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_GameCornerNoCoinsText::
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text "You don't have"
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line "any coins!"
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done
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_GameCornerOutOfOrderText::
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text "OUT OF ORDER"
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line "This is broken."
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done
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_GameCornerOutToLunchText::
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text "OUT TO LUNCH"
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line "This is reserved."
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done
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_GameCornerSomeonesKeysText::
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text "Someone's keys!"
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line "They'll be back."
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done
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_JustAMomentText::
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text "Just a moment."
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done
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TMNotebookText::
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text "It's a pamphlet"
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line "on TMs."
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para "..."
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para "There are 50 TMs"
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line "in all."
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para "There are also 5"
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line "HMs that can be"
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cont "used repeatedly."
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para "SILPH CO.@"
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text_end
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_TurnPageText::
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text "Turn the page?"
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done
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_ViridianSchoolNotebookText5::
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text "GIRL: Hey! Don't"
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line "look at my notes!@"
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text_end
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_ViridianSchoolNotebookText1::
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text "Looked at the"
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line "notebook!"
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para "First page..."
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para "# BALLs are"
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line "used to catch"
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cont "#MON."
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para "Up to 6 #MON"
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line "can be carried."
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para "People who raise"
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line "and make #MON"
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cont "fight are called"
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cont "#MON trainers."
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prompt
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_ViridianSchoolNotebookText2::
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text "Second page..."
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para "A healthy #MON"
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line "may be hard to"
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cont "catch, so weaken"
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cont "it first!"
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para "Poison, burns and"
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line "other damage are"
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cont "effective!"
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prompt
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_ViridianSchoolNotebookText3::
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text "Third page..."
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para "#MON trainers"
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line "seek others to"
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cont "engage in #MON"
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cont "fights."
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para "Battles are"
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line "constantly fought"
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cont "at #MON GYMs."
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prompt
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_ViridianSchoolNotebookText4::
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text "Fourth page..."
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para "The goal for"
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line "#MON trainers"
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cont "is to beat the "
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cont "top 8 #MON"
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cont "GYM LEADERs."
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para "Do so to earn the"
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line "right to face..."
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para "The ELITE FOUR of"
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line "#MON LEAGUE!"
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prompt
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_EnemiesOnEverySideText::
|
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text "Enemies on every"
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line "side!"
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done
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_WhatGoesAroundComesAroundText::
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text "What goes around"
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line "comes around!"
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done
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_FightingDojoText::
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text "FIGHTING DOJO"
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done
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_IndigoPlateauHQText::
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text "INDIGO PLATEAU"
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line "#MON LEAGUE HQ"
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done
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|
_RedBedroomSNESText::
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text "<PLAYER> is"
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line "playing the SNES!"
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cont "...Okay!"
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cont "It's time to go!"
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done
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|
|
_Route15UpstairsBinocularsText::
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text "Looked into the"
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line "binoculars..."
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para "A large, shining"
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line "bird is flying"
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cont "toward the sea."
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done
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_AerodactylFossilText::
|
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text "AERODACTYL Fossil"
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line "A primitive and"
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cont "rare #MON."
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done
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|
_KabutopsFossilText::
|
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text "KABUTOPS Fossil"
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line "A primitive and"
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cont "rare #MON."
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done
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|
_LinkCableHelpText1::
|
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text "TRAINER TIPS"
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para "Using a Game Link"
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line "Cable"
|
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prompt
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|
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|
_LinkCableHelpText2::
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text "Which heading do"
|
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line "you want to read?"
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done
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|
_LinkCableInfoText1::
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text "When you have"
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line "linked your GAME"
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cont "BOY with another"
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cont "GAME BOY, talk to"
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cont "the attendant on"
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cont "the right in any"
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cont "#MON CENTER."
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prompt
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_LinkCableInfoText2::
|
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text "COLOSSEUM lets"
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line "you play against"
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cont "a friend."
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prompt
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_LinkCableInfoText3::
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text "TRADE CENTER is"
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line "used for trading"
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cont "#MON."
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prompt
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|
|
|
_ViridianSchoolBlackboardText1::
|
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text "The blackboard"
|
|
line "describes #MON"
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cont "STATUS changes"
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cont "during battles."
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prompt
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_ViridianSchoolBlackboardText2::
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text "Which heading do"
|
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line "you want to read?"
|
|
done
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|
_ViridianBlackboardSleepText::
|
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text "A #MON can't"
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line "attack if it's"
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cont "asleep!"
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para "#MON will stay"
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line "asleep even after"
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cont "battles."
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|
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para "Use AWAKENING to"
|
|
line "wake them up!"
|
|
prompt
|
|
|
|
_ViridianBlackboardPoisonText::
|
|
text "When poisoned, a"
|
|
line "#MON's health"
|
|
cont "steadily drops."
|
|
|
|
para "Poison lingers"
|
|
line "after battles."
|
|
|
|
para "Use an ANTIDOTE"
|
|
line "to cure poison!"
|
|
prompt
|
|
|
|
_ViridianBlackboardPrlzText::
|
|
text "Paralysis could"
|
|
line "make #MON"
|
|
cont "moves misfire!"
|
|
|
|
para "Paralysis remains"
|
|
line "after battles."
|
|
|
|
para "Use PARLYZ HEAL"
|
|
line "for treatment!"
|
|
prompt
|
|
|
|
_ViridianBlackboardBurnText::
|
|
text "A burn reduces"
|
|
line "power and speed."
|
|
cont "It also causes"
|
|
cont "ongoing damage."
|
|
|
|
para "Burns remain"
|
|
line "after battles."
|
|
|
|
para "Use BURN HEAL to"
|
|
line "cure a burn!"
|
|
prompt
|
|
|
|
_ViridianBlackboardFrozenText::
|
|
text "If frozen, a"
|
|
line "#MON becomes"
|
|
cont "totally immobile!"
|
|
|
|
para "It stays frozen"
|
|
line "even after the"
|
|
cont "battle ends."
|
|
|
|
para "Use ICE HEAL to"
|
|
line "thaw out #MON!"
|
|
prompt
|
|
|
|
_VermilionGymTrashText::
|
|
text "Nope, there's"
|
|
line "only trash here."
|
|
done
|
|
|
|
_VermilionGymTrashSuccessText1::
|
|
text "Hey! There's a"
|
|
line "switch under the"
|
|
cont "trash!"
|
|
cont "Turn it on!"
|
|
|
|
para "The 1st electric"
|
|
line "lock opened!@"
|
|
text_end
|
|
|
|
_VermilionGymTrashSuccessText2::
|
|
text "Hey! There's"
|
|
line "another switch"
|
|
cont "under the trash!"
|
|
cont "Turn it on!"
|
|
prompt
|
|
|
|
_VermilionGymTrashSuccessText3::
|
|
text "The 2nd electric"
|
|
line "lock opened!"
|
|
|
|
para "The motorized door"
|
|
line "opened!@"
|
|
text_end
|
|
|
|
_VermilionGymTrashFailText::
|
|
text "Nope! There's"
|
|
line "only trash here."
|
|
cont "Hey! The electric"
|
|
cont "locks were reset!@"
|
|
text_end
|
|
|
|
_FoundHiddenItemText::
|
|
text "<PLAYER> found"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text "!@"
|
|
text_end
|
|
|
|
_HiddenItemBagFullText::
|
|
text "But, <PLAYER> has"
|
|
line "no more room for"
|
|
cont "other items!"
|
|
done
|
|
|
|
_FoundHiddenCoinsText::
|
|
text "<PLAYER> found"
|
|
line "@"
|
|
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
|
|
text " coins!@"
|
|
text_end
|
|
|
|
_FoundHiddenCoins2Text::
|
|
text "<PLAYER> found"
|
|
line "@"
|
|
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
|
|
text " coins!@"
|
|
text_end
|
|
|
|
_DroppedHiddenCoinsText::
|
|
text_start
|
|
para "Oops! Dropped"
|
|
line "some coins!"
|
|
done
|
|
|
|
_IndigoPlateauStatuesText1::
|
|
text "INDIGO PLATEAU"
|
|
prompt
|
|
|
|
_IndigoPlateauStatuesText2::
|
|
text "The ultimate goal"
|
|
line "of trainers!"
|
|
cont "#MON LEAGUE HQ"
|
|
done
|
|
|
|
_IndigoPlateauStatuesText3::
|
|
text "The highest"
|
|
line "#MON authority"
|
|
cont "#MON LEAGUE HQ"
|
|
done
|
|
|
|
_PokemonBooksText::
|
|
text "Crammed full of"
|
|
line "#MON books!"
|
|
done
|
|
|
|
_DiglettSculptureText::
|
|
text "It's a sculpture"
|
|
line "of DIGLETT."
|
|
done
|
|
|
|
_ElevatorText::
|
|
text "This is an"
|
|
line "elevator."
|
|
done
|
|
|
|
_TownMapText::
|
|
text "A TOWN MAP.@"
|
|
text_end
|
|
|
|
_PokemonStuffText::
|
|
text "Wow! Tons of"
|
|
line "#MON stuff!"
|
|
done
|
|
|
|
_OutOfSafariBallsText::
|
|
text "PA: Ding-dong!"
|
|
|
|
para "You are out of"
|
|
line "SAFARI BALLs!"
|
|
prompt
|
|
|
|
_WildRanText::
|
|
text "Wild @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "ran!"
|
|
prompt
|
|
|
|
_EnemyRanText::
|
|
text "Enemy @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "ran!"
|
|
prompt
|
|
|
|
_HurtByPoisonText::
|
|
text "<USER>'s"
|
|
line "hurt by poison!"
|
|
prompt
|
|
|
|
_HurtByBurnText::
|
|
text "<USER>'s"
|
|
line "hurt by the burn!"
|
|
prompt
|
|
|
|
_HurtByLeechSeedText::
|
|
text "LEECH SEED saps"
|
|
line "<USER>!"
|
|
prompt
|
|
|
|
_EnemyMonFaintedText::
|
|
text "Enemy @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "fainted!"
|
|
prompt
|
|
|
|
_MoneyForWinningText::
|
|
text "<PLAYER> got ¥@"
|
|
text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
|
|
text_start
|
|
line "for winning!"
|
|
prompt
|
|
|
|
_TrainerDefeatedText::
|
|
text "<PLAYER> defeated"
|
|
line "@"
|
|
text_ram wTrainerName
|
|
text "!"
|
|
prompt
|
|
|
|
_PlayerMonFaintedText::
|
|
text_ram wBattleMonNick
|
|
text_start
|
|
line "fainted!"
|
|
prompt
|
|
|
|
_UseNextMonText::
|
|
text "Use next #MON?"
|
|
done
|
|
|
|
_Sony1WinText::
|
|
text "<RIVAL>: Yeah! Am"
|
|
line "I great or what?"
|
|
prompt
|
|
|
|
_PlayerBlackedOutText2::
|
|
text "<PLAYER> is out of"
|
|
line "useable #MON!"
|
|
|
|
para "<PLAYER> blacked"
|
|
line "out!"
|
|
prompt
|
|
|
|
_LinkBattleLostText::
|
|
text "<PLAYER> lost to"
|
|
line "@"
|
|
text_ram wTrainerName
|
|
text "!"
|
|
prompt
|
|
|
|
_TrainerAboutToUseText::
|
|
text_ram wTrainerName
|
|
text " is"
|
|
line "about to use"
|
|
cont"@"
|
|
text_ram wEnemyMonNick
|
|
text "!"
|
|
|
|
para "Will <PLAYER>"
|
|
line "change #MON?"
|
|
done
|
|
|
|
_TrainerSentOutText::
|
|
text_ram wTrainerName
|
|
text " sent"
|
|
line "out @"
|
|
text_ram wEnemyMonNick
|
|
text "!"
|
|
done
|
|
|
|
_NoWillText::
|
|
text "There's no will"
|
|
line "to fight!"
|
|
prompt
|
|
|
|
_CantEscapeText::
|
|
text "Can't escape!"
|
|
prompt
|
|
|
|
_NoRunningText::
|
|
text "No! There's no"
|
|
line "running from a"
|
|
cont "trainer battle!"
|
|
prompt
|
|
|
|
_GotAwayText::
|
|
text "Got away safely!"
|
|
prompt
|
|
|
|
_ItemsCantBeUsedHereText::
|
|
text "Items can't be"
|
|
line "used here."
|
|
prompt
|
|
|
|
_AlreadyOutText::
|
|
text_ram wBattleMonNick
|
|
text " is"
|
|
line "already out!"
|
|
prompt
|
|
|
|
_MoveNoPPText::
|
|
text "No PP left for"
|
|
line "this move!"
|
|
prompt
|
|
|
|
_MoveDisabledText::
|
|
text "The move is"
|
|
line "disabled!"
|
|
prompt
|
|
|
|
_NoMovesLeftText::
|
|
text_ram wBattleMonNick
|
|
text " has no"
|
|
line "moves left!"
|
|
done
|
|
|
|
_MultiHitText::
|
|
text "Hit the enemy"
|
|
line "@"
|
|
text_decimal wPlayerNumHits, 1, 1
|
|
text " times!"
|
|
prompt
|
|
|
|
_ScaredText::
|
|
text_ram wBattleMonNick
|
|
text " is too"
|
|
line "scared to move!"
|
|
prompt
|
|
|
|
_GetOutText::
|
|
text "GHOST: Get out..."
|
|
line "Get out..."
|
|
prompt
|
|
|
|
_FastAsleepText::
|
|
text "<USER>"
|
|
line "is fast asleep!"
|
|
prompt
|
|
|
|
_WokeUpText::
|
|
text "<USER>"
|
|
line "woke up!"
|
|
prompt
|
|
|
|
_IsFrozenText::
|
|
text "<USER>"
|
|
line "is frozen solid!"
|
|
prompt
|
|
|
|
_FullyParalyzedText::
|
|
text "<USER>'s"
|
|
line "fully paralyzed!"
|
|
prompt
|
|
|
|
_FlinchedText::
|
|
text "<USER>"
|
|
line "flinched!"
|
|
prompt
|
|
|
|
_MustRechargeText::
|
|
text "<USER>"
|
|
line "must recharge!"
|
|
prompt
|
|
|
|
_DisabledNoMoreText::
|
|
text "<USER>'s"
|
|
line "disabled no more!"
|
|
prompt
|
|
|
|
_IsConfusedText::
|
|
text "<USER>"
|
|
line "is confused!"
|
|
prompt
|
|
|
|
_HurtItselfText::
|
|
text "It hurt itself in"
|
|
line "its confusion!"
|
|
prompt
|
|
|
|
_ConfusedNoMoreText::
|
|
text "<USER>'s"
|
|
line "confused no more!"
|
|
prompt
|
|
|
|
_SavingEnergyText::
|
|
text "<USER>"
|
|
line "is saving energy!"
|
|
prompt
|
|
|
|
_UnleashedEnergyText::
|
|
text "<USER>"
|
|
line "unleashed energy!"
|
|
prompt
|
|
|
|
_ThrashingAboutText::
|
|
text "<USER>'s"
|
|
line "thrashing about!"
|
|
done
|
|
|
|
_AttackContinuesText::
|
|
text "<USER>'s"
|
|
line "attack continues!"
|
|
done
|
|
|
|
_CantMoveText::
|
|
text "<USER>"
|
|
line "can't move!"
|
|
prompt
|
|
|
|
_MoveIsDisabledText::
|
|
text "<USER>'s"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text " is"
|
|
cont "disabled!"
|
|
prompt
|
|
|
|
_MonName1Text::
|
|
text "<USER>@"
|
|
text_end
|
|
|
|
_Used1Text::
|
|
text_start
|
|
line "used @"
|
|
text_end
|
|
|
|
_Used2Text::
|
|
text_start
|
|
line "used @"
|
|
text_end
|
|
|
|
_InsteadText::
|
|
text "instead,"
|
|
cont "@"
|
|
text_end
|
|
|
|
_CF4BText::
|
|
text_ram wcf4b
|
|
text "@"
|
|
|
|
_ExclamationPoint1Text::
|
|
text "!"
|
|
done
|
|
|
|
_ExclamationPoint2Text::
|
|
text "!"
|
|
done
|
|
|
|
_ExclamationPoint3Text::
|
|
text "!"
|
|
done
|
|
|
|
_ExclamationPoint4Text::
|
|
text "!"
|
|
done
|
|
|
|
_ExclamationPoint5Text::
|
|
text "!"
|
|
done
|
|
|
|
_AttackMissedText::
|
|
text "<USER>'s"
|
|
line "attack missed!"
|
|
prompt
|
|
|
|
_KeptGoingAndCrashedText::
|
|
text "<USER>"
|
|
line "kept going and"
|
|
cont "crashed!"
|
|
prompt
|
|
|
|
_UnaffectedText::
|
|
text "<TARGET>'s"
|
|
line "unaffected!"
|
|
prompt
|
|
|
|
_DoesntAffectMonText::
|
|
text "It doesn't affect"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
_CriticalHitText::
|
|
text "Critical hit!"
|
|
prompt
|
|
|
|
_OHKOText::
|
|
text "One-hit KO!"
|
|
prompt
|
|
|
|
_LoafingAroundText::
|
|
text_ram wBattleMonNick
|
|
text " is"
|
|
line "loafing around."
|
|
prompt
|
|
|
|
_BeganToNapText::
|
|
text_ram wBattleMonNick
|
|
text " began"
|
|
line "to nap!"
|
|
prompt
|
|
|
|
_WontObeyText::
|
|
text_ram wBattleMonNick
|
|
text " won't"
|
|
line "obey!"
|
|
prompt
|
|
|
|
_TurnedAwayText::
|
|
text_ram wBattleMonNick
|
|
text " turned"
|
|
line "away!"
|
|
prompt
|
|
|
|
_IgnoredOrdersText::
|
|
text_ram wBattleMonNick
|
|
text_start
|
|
line "ignored orders!"
|
|
prompt
|
|
|
|
_SubstituteTookDamageText::
|
|
text "The SUBSTITUTE"
|
|
line "took damage for"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
_SubstituteBrokeText::
|
|
text "<TARGET>'s"
|
|
line "SUBSTITUTE broke!"
|
|
prompt
|
|
|
|
_BuildingRageText::
|
|
text "<USER>'s"
|
|
line "RAGE is building!"
|
|
prompt
|
|
|
|
_MirrorMoveFailedText::
|
|
text "The MIRROR MOVE"
|
|
next "failed!"
|
|
prompt
|
|
|
|
_HitXTimesText::
|
|
text "Hit @"
|
|
text_decimal wEnemyNumHits, 1, 1
|
|
text " times!"
|
|
prompt
|
|
|
|
_GainedText::
|
|
text_ram wcd6d
|
|
text " gained"
|
|
line "@"
|
|
text_end
|
|
|
|
_WithExpAllText::
|
|
text "with EXP.ALL,"
|
|
cont "@"
|
|
text_end
|
|
|
|
_BoostedText::
|
|
text "a boosted"
|
|
cont "@"
|
|
text_end
|
|
|
|
_ExpPointsText::
|
|
text_decimal wExpAmountGained, 2, 4
|
|
text " EXP. Points!"
|
|
prompt
|
|
|
|
_GrewLevelText::
|
|
text_ram wcd6d
|
|
text " grew"
|
|
line "to level @"
|
|
text_decimal wCurEnemyLVL, 1, 3
|
|
text "!@"
|
|
text_end
|
|
|
|
_WildMonAppearedText::
|
|
text "Wild @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "appeared!"
|
|
prompt
|
|
|
|
_HookedMonAttackedText::
|
|
text "The hooked"
|
|
line "@"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
cont "attacked!"
|
|
prompt
|
|
|
|
_EnemyAppearedText::
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "appeared!"
|
|
prompt
|
|
|
|
_TrainerWantsToFightText::
|
|
text_ram wTrainerName
|
|
text " wants"
|
|
line "to fight!"
|
|
prompt
|
|
|
|
_UnveiledGhostText::
|
|
text "SILPH SCOPE"
|
|
line "unveiled the"
|
|
cont "GHOST's identity!"
|
|
prompt
|
|
|
|
_GhostCantBeIDdText::
|
|
text "Darn! The GHOST"
|
|
line "can't be ID'd!"
|
|
prompt
|
|
|
|
_GoText::
|
|
text "Go! @"
|
|
text_end
|
|
|
|
_DoItText::
|
|
text "Do it! @"
|
|
text_end
|
|
|
|
_GetmText::
|
|
text "Get'm! @"
|
|
text_end
|
|
|
|
_EnemysWeakText::
|
|
text "The enemy's weak!"
|
|
line "Get'm! @"
|
|
text_end
|
|
|
|
_PlayerMon1Text::
|
|
text_ram wBattleMonNick
|
|
text "!"
|
|
done
|
|
|
|
_PlayerMon2Text::
|
|
text_ram wBattleMonNick
|
|
text " @"
|
|
text_end
|
|
|
|
_EnoughText::
|
|
text "enough!@"
|
|
text_end
|
|
|
|
_OKExclamationText::
|
|
text "OK!@"
|
|
text_end
|
|
|
|
_GoodText::
|
|
text "good!@"
|
|
text_end
|
|
|
|
_ComeBackText::
|
|
text_start
|
|
line "Come back!"
|
|
done
|
|
|
|
_SuperEffectiveText::
|
|
text "It's super"
|
|
line "effective!"
|
|
prompt
|
|
|
|
_NotVeryEffectiveText::
|
|
text "It's not very"
|
|
line "effective..."
|
|
prompt
|
|
|
|
_SafariZoneEatingText::
|
|
text "Wild @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "is eating!"
|
|
prompt
|
|
|
|
_SafariZoneAngryText::
|
|
text "Wild @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "is angry!"
|
|
prompt
|
|
|
|
; money related
|
|
_PickUpPayDayMoneyText::
|
|
text "<PLAYER> picked up"
|
|
line "¥@"
|
|
text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
|
|
text "!"
|
|
prompt
|
|
|
|
_ClearSaveDataText::
|
|
text "Clear all saved"
|
|
line "data?"
|
|
done
|
|
|
|
_WhichFloorText::
|
|
text "Which floor do"
|
|
line "you want? "
|
|
done
|
|
|
|
_PartyMenuNormalText::
|
|
text "Choose a #MON."
|
|
done
|
|
|
|
_PartyMenuItemUseText::
|
|
text "Use item on which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_PartyMenuBattleText::
|
|
text "Bring out which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_PartyMenuUseTMText::
|
|
text "Use TM on which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_PartyMenuSwapMonText::
|
|
text "Move #MON"
|
|
line "where?"
|
|
done
|
|
|
|
_PotionText::
|
|
text_ram wcd6d
|
|
text_start
|
|
line "recovered by @"
|
|
text_decimal wHPBarHPDifference, 2, 3
|
|
text "!"
|
|
done
|
|
|
|
_AntidoteText::
|
|
text_ram wcd6d
|
|
text " was"
|
|
line "cured of poison!"
|
|
done
|
|
|
|
_ParlyzHealText::
|
|
text_ram wcd6d
|
|
text "'s"
|
|
line "rid of paralysis!"
|
|
done
|
|
|
|
_BurnHealText::
|
|
text_ram wcd6d
|
|
text "'s"
|
|
line "burn was healed!"
|
|
done
|
|
|
|
_IceHealText::
|
|
text_ram wcd6d
|
|
text " was"
|
|
line "defrosted!"
|
|
done
|
|
|
|
_AwakeningText::
|
|
text_ram wcd6d
|
|
text_start
|
|
line "woke up!"
|
|
done
|
|
|
|
_FullHealText::
|
|
text_ram wcd6d
|
|
text "'s"
|
|
line "health returned!"
|
|
done
|
|
|
|
_ReviveText::
|
|
text_ram wcd6d
|
|
text_start
|
|
line "is revitalized!"
|
|
done
|
|
|
|
_RareCandyText::
|
|
text_ram wcd6d
|
|
text " grew"
|
|
line "to level @"
|
|
text_decimal wCurEnemyLVL, 1, 3
|
|
text "!@"
|
|
text_end
|
|
|
|
_TurnedOnPC1Text::
|
|
text "<PLAYER> turned on"
|
|
line "the PC."
|
|
prompt
|
|
|
|
_AccessedBillsPCText::
|
|
text "Accessed BILL's"
|
|
line "PC."
|
|
|
|
para "Accessed #MON"
|
|
line "Storage System."
|
|
prompt
|
|
|
|
_AccessedSomeonesPCText::
|
|
text "Accessed someone's"
|
|
line "PC."
|
|
|
|
para "Accessed #MON"
|
|
line "Storage System."
|
|
prompt
|
|
|
|
_AccessedMyPCText::
|
|
text "Accessed my PC."
|
|
|
|
para "Accessed Item"
|
|
line "Storage System."
|
|
prompt
|
|
|
|
_TurnedOnPC2Text::
|
|
text "<PLAYER> turned on"
|
|
line "the PC."
|
|
prompt
|
|
|
|
_WhatDoYouWantText::
|
|
text "What do you want"
|
|
line "to do?"
|
|
done
|
|
|
|
_WhatToDepositText::
|
|
text "What do you want"
|
|
line "to deposit?"
|
|
done
|
|
|
|
_DepositHowManyText::
|
|
text "How many?"
|
|
done
|
|
|
|
_ItemWasStoredText::
|
|
text_ram wcd6d
|
|
text " was"
|
|
line "stored via PC."
|
|
prompt
|
|
|
|
_NothingToDepositText::
|
|
text "You have nothing"
|
|
line "to deposit."
|
|
prompt
|
|
|
|
_NoRoomToStoreText::
|
|
text "No room left to"
|
|
line "store items."
|
|
prompt
|
|
|
|
_WhatToWithdrawText::
|
|
text "What do you want"
|
|
line "to withdraw?"
|
|
done
|
|
|
|
_WithdrawHowManyText::
|
|
text "How many?"
|
|
done
|
|
|
|
_WithdrewItemText::
|
|
text "Withdrew"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text "."
|
|
prompt
|
|
|
|
_NothingStoredText::
|
|
text "There is nothing"
|
|
line "stored."
|
|
prompt
|
|
|
|
_CantCarryMoreText::
|
|
text "You can't carry"
|
|
line "any more items."
|
|
prompt
|
|
|
|
_WhatToTossText::
|
|
text "What do you want"
|
|
line "to toss away?"
|
|
done
|
|
|
|
_TossHowManyText::
|
|
text "How many?"
|
|
done
|
|
|
|
_AccessedHoFPCText::
|
|
text "Accessed #MON"
|
|
line "LEAGUE's site."
|
|
|
|
para "Accessed the HALL"
|
|
line "OF FAME List."
|
|
prompt
|
|
|
|
_SwitchOnText::
|
|
text "Switch on!"
|
|
prompt
|
|
|
|
_WhatText::
|
|
text "What?"
|
|
done
|
|
|
|
_DepositWhichMonText::
|
|
text "Deposit which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_MonWasStoredText::
|
|
text_ram wcf4b
|
|
text " was"
|
|
line "stored in Box @"
|
|
text_ram wBoxNumString
|
|
text "."
|
|
prompt
|
|
|
|
_CantDepositLastMonText::
|
|
text "You can't deposit"
|
|
line "the last #MON!"
|
|
prompt
|
|
|
|
_BoxFullText::
|
|
text "Oops! This Box is"
|
|
line "full of #MON."
|
|
prompt
|
|
|
|
_MonIsTakenOutText::
|
|
text_ram wcf4b
|
|
text " is"
|
|
line "taken out."
|
|
cont "Got @"
|
|
text_ram wcf4b
|
|
text "."
|
|
prompt
|
|
|
|
_NoMonText::
|
|
text "What? There are"
|
|
line "no #MON here!"
|
|
prompt
|
|
|
|
_CantTakeMonText::
|
|
text "You can't take"
|
|
line "any more #MON."
|
|
|
|
para "Deposit #MON"
|
|
line "first."
|
|
prompt
|
|
|
|
_ReleaseWhichMonText::
|
|
text "Release which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_OnceReleasedText::
|
|
text "Once released,"
|
|
line "@"
|
|
text_ram wcf4b
|
|
text " is"
|
|
cont "gone forever. OK?"
|
|
done
|
|
|
|
_MonWasReleasedText::
|
|
text_ram wcf4b
|
|
text " was"
|
|
line "released outside."
|
|
cont "Bye @"
|
|
|
|
_CF4BExclamationText::
|
|
text_ram wcf4b
|
|
text "!"
|
|
prompt
|
|
|
|
_RequireCoinCaseText::
|
|
text "A COIN CASE is"
|
|
line "required!@"
|
|
text_end
|
|
|
|
_ExchangeCoinsForPrizesText::
|
|
text "We exchange your"
|
|
line "coins for prizes."
|
|
prompt
|
|
|
|
_WhichPrizeText::
|
|
text "Which prize do"
|
|
line "you want?"
|
|
done
|
|
|
|
_HereYouGoText::
|
|
text "Here you go!@"
|
|
text_end
|
|
|
|
_SoYouWantPrizeText::
|
|
text "So, you want"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text "?"
|
|
done
|
|
|
|
_SorryNeedMoreCoinsText::
|
|
text "Sorry, you need"
|
|
line "more coins.@"
|
|
text_end
|
|
|
|
_OopsYouDontHaveEnoughRoomText::
|
|
text "Oops! You don't"
|
|
line "have enough room.@"
|
|
text_end
|
|
|
|
_OhFineThenText::
|
|
text "Oh, fine then.@"
|
|
text_end
|
|
|
|
_GetDexRatedText::
|
|
text "Want to get your"
|
|
line "#DEX rated?"
|
|
done
|
|
|
|
_ClosedOaksPCText::
|
|
text "Closed link to"
|
|
line "PROF.OAK's PC.@"
|
|
text_end
|
|
|
|
_AccessedOaksPCText::
|
|
text "Accessed PROF."
|
|
line "OAK's PC."
|
|
|
|
para "Accessed #DEX"
|
|
line "Rating System."
|
|
prompt
|
|
|
|
_WhereWouldYouLikeText::
|
|
text "Where would you"
|
|
line "like to go?"
|
|
done
|
|
|
|
_PleaseWaitText::
|
|
text "OK, please wait"
|
|
line "just a moment."
|
|
done
|
|
|
|
_LinkCanceledText::
|
|
text "The link was"
|
|
line "canceled."
|
|
done
|
|
|
|
_OakSpeechText1::
|
|
text "Hello there!"
|
|
line "Welcome to the"
|
|
cont "world of #MON!"
|
|
|
|
para "My name is OAK!"
|
|
line "People call me"
|
|
cont "the #MON PROF!"
|
|
prompt
|
|
|
|
_OakSpeechText2A::
|
|
text "This world is"
|
|
line "inhabited by"
|
|
cont "creatures called"
|
|
cont "#MON!@"
|
|
text_end
|
|
|
|
_OakSpeechText2B::
|
|
text_start
|
|
|
|
para "For some people,"
|
|
line "#MON are"
|
|
cont "pets. Others use"
|
|
cont "them for fights."
|
|
|
|
para "Myself..."
|
|
|
|
para "I study #MON"
|
|
line "as a profession."
|
|
prompt
|
|
|
|
_IntroducePlayerText::
|
|
text "First, what is"
|
|
line "your name?"
|
|
prompt
|
|
|
|
_IntroduceRivalText::
|
|
text "This is my grand-"
|
|
line "son. He's been"
|
|
cont "your rival since"
|
|
cont "you were a baby."
|
|
|
|
para "...Erm, what is"
|
|
line "his name again?"
|
|
prompt
|
|
|
|
_OakSpeechText3::
|
|
text "<PLAYER>!"
|
|
|
|
para "Your very own"
|
|
line "#MON legend is"
|
|
cont "about to unfold!"
|
|
|
|
para "A world of dreams"
|
|
line "and adventures"
|
|
cont "with #MON"
|
|
cont "awaits! Let's go!"
|
|
done
|
|
|
|
_DoYouWantToNicknameText::
|
|
text "Do you want to"
|
|
line "give a nickname"
|
|
cont "to @"
|
|
text_ram wcd6d
|
|
text "?"
|
|
done
|
|
|
|
_YourNameIsText::
|
|
text "Right! So your"
|
|
line "name is <PLAYER>!"
|
|
prompt
|
|
|
|
_HisNameIsText::
|
|
text "That's right! I"
|
|
line "remember now! His"
|
|
cont "name is <RIVAL>!"
|
|
prompt
|
|
|
|
_WillBeTradedText::
|
|
text_ram wNameOfPlayerMonToBeTraded
|
|
text " and"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text " will"
|
|
cont "be traded."
|
|
done
|
|
|
|
_TextIDErrorText::
|
|
text_decimal hSpriteIndexOrTextID, 1, 2
|
|
text " ERROR."
|
|
done
|
|
|
|
_ContCharText::
|
|
text "<_CONT>@"
|
|
text_end
|