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18 lines
452 B
NASM
18 lines
452 B
NASM
Music_PokeFluteInBattle::
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; begin playing the "caught mon" sound effect
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ld a, SFX_CAUGHT_MON
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call PlaySoundWaitForCurrent
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; then immediately overwrite the channel pointers
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ld hl, wChannelCommandPointers + Ch5 * 2
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ld de, SFX_Pokeflute_Ch5
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call Audio2_OverwriteChannelPointer
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ld de, SFX_Pokeflute_Ch6
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call Audio2_OverwriteChannelPointer
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ld de, SFX_Pokeflute_Ch7
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Audio2_OverwriteChannelPointer:
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ld a, e
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ld [hli], a
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ld a, d
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ld [hli], a
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ret
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