pokered/music/pokeredmusicdisasm/Parser.h
2012-01-23 03:59:25 -06:00

78 lines
No EOL
1.5 KiB
C++

#ifndef PARSER_H
#define PARSER_H
#include <fstream>
#include <string>
#include <vector>
#include "AbstractData.h"
#include "Call.h"
#include "Console.h"
#include "Duty.h"
#include "Jump.h"
#include "Modulation.h"
#include "Note.h"
#include "Octave.h"
#include "Parser.h"
#include "Stop.h"
#include "Tempo.h"
#include "Velocity.h"
#include "Volume.h"
// This is the final class, it takes all of the data types, abstract class, and helper functions and uses them
// for parsing
// the final decided plan was to read the whole file into memory (a rom isn't exactly a big memory breaker)
class Parser
{
public:
// Constructors
Parser();
Parser(std::string filename);
// Deconstructors
~Parser();
// Getters / Setters
std::string GetFilename();
void SetFilename(std::string value);
unsigned int GetStopAddress();
void SetStopAddress(unsigned int value);
std::string GetParsedAsm();
// File Operations
void Read();
// Code Operations
void Parse(unsigned int offset);
void ParseNext(); // Parses the block immidiately following
private:
std::string filename;
std::vector<AbstractData*> parsedBytes;
std::vector<std::string> parsedString;
char* rawBytes;
unsigned int fileLength;
unsigned int filePos;
bool stop;
// Optional Settings
unsigned int stopAddress;
// A lot of tmp classes
Call tmpCall;
Duty tmpDuty;
Jump tmpJump;
Modulation tmpModulation;
Note tmpNote;
Octave tmpOctave;
Stop tmpStop;
Tempo tmpTempo;
Velocity tmpVelocity;
Volume tmpVolume;
};
#endif