pokered/data/text/text_2.asm
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00

1753 lines
25 KiB
NASM

_AIBattleWithdrawText::
TX_RAM wTrainerName
text " with-"
line "drew @"
TX_RAM wEnemyMonNick
text "!"
prompt
_AIBattleUseItemText::
TX_RAM wTrainerName
text ""
line "used @"
TX_RAM wcd6d
text ""
cont "on @"
TX_RAM wEnemyMonNick
text "!"
prompt
_TradeWentToText::
TX_RAM wcf4b
text " went"
line "to @"
TX_RAM wLinkEnemyTrainerName
text "."
done
_TradeForText::
text "For <PLAYER>'s"
line "@"
TX_RAM wcf4b
text ","
done
_TradeSendsText::
TX_RAM wLinkEnemyTrainerName
text " sends"
line "@"
TX_RAM wcd6d
text "."
done
_TradeWavesFarewellText::
TX_RAM wLinkEnemyTrainerName
text " waves"
line "farewell as"
done
_TradeTransferredText::
TX_RAM wcd6d
text " is"
line "transferred."
done
_TradeTakeCareText::
text "Take good care of"
line "@"
TX_RAM wcd6d
text "."
done
_TradeWillTradeText::
TX_RAM wLinkEnemyTrainerName
text " will"
line "trade @"
TX_RAM wcd6d
text ""
done
_TradeforText::
text "for <PLAYER>'s"
line "@"
TX_RAM wcf4b
text "."
done
_PlaySlotMachineText::
text "A slot machine!"
line "Want to play?"
done
_OutOfCoinsSlotMachineText::
text "Darn!"
line "Ran out of coins!"
done
_BetHowManySlotMachineText::
text "Bet how many"
line "coins?"
done
_StartSlotMachineText::
text "Start!"
done
_NotEnoughCoinsSlotMachineText::
text "Not enough"
line "coins!"
prompt
_OneMoreGoSlotMachineText::
text "One more "
line "go?"
done
_LinedUpText::
text " lined up!"
line "Scored @"
TX_RAM wcf4b
text " coins!"
done
_NotThisTimeText::
text "Not this time!"
prompt
_YeahText::
text "Yeah!@@"
_DexSeenOwnedText::
text "#DEX Seen:@"
TX_NUM wDexRatingNumMonsSeen, 1, 3
text ""
line " Owned:@"
TX_NUM wDexRatingNumMonsOwned, 1, 3
db "@"
_DexRatingText::
text "#DEX Rating", $6d
done
_GymStatueText1::
TX_RAM wGymCityName
text ""
line "#MON GYM"
cont "LEADER: @"
TX_RAM wGymLeaderName
text ""
para "WINNING TRAINERS:"
line "<RIVAL>"
done
_GymStatueText2::
TX_RAM wGymCityName
text ""
line "#MON GYM"
cont "LEADER: @"
TX_RAM wGymLeaderName
text ""
para "WINNING TRAINERS:"
line "<RIVAL>"
cont "<PLAYER>"
done
_ViridianCityPokecenterGuyText::
text "#MON CENTERs"
line "heal your tired,"
cont "hurt or fainted"
cont "#MON!"
done
_PewterCityPokecenterGuyText::
text "Yawn!"
para "When JIGGLYPUFF"
line "sings, #MON"
cont "get drowsy..."
para "...Me too..."
line "Snore..."
done
_CeruleanPokecenterGuyText::
text "BILL has lots of"
line "#MON!"
para "He collects rare"
line "ones too!"
done
_LavenderPokecenterGuyText::
text "CUBONEs wear"
line "skulls, right?"
para "People will pay a"
line "lot for one!"
done
_MtMoonPokecenterBenchGuyText::
text "If you have too"
line "many #MON, you"
cont "should store them"
cont "via PC!"
done
_RockTunnelPokecenterGuyText::
text "I heard that"
line "GHOSTs haunt"
cont "LAVENDER TOWN!"
done
_UnusedBenchGuyText1::
text "I wish I could"
line "catch #MON."
done
_UnusedBenchGuyText2::
text "I'm tired from"
line "all the fun..."
done
_UnusedBenchGuyText3::
text "SILPH's manager"
line "is hiding in the"
cont "SAFARI ZONE."
done
_VermilionPokecenterGuyText::
text "It is true that a"
line "higher level"
cont "#MON will be"
cont "more powerful..."
para "But, all #MON"
line "will have weak"
cont "points against"
cont "specific types."
para "So, there is no"
line "universally"
cont "strong #MON."
done
_CeladonCityPokecenterGuyText::
text "If I had a BIKE,"
line "I would go to"
cont "CYCLING ROAD!"
done
_FuchsiaCityPokecenterGuyText::
text "If you're studying "
line "#MON, visit"
cont "the SAFARI ZONE."
para "It has all sorts"
line "of rare #MON."
done
_CinnabarPokecenterGuyText::
text "#MON can still"
line "learn techniques"
cont "after canceling"
cont "evolution."
para "Evolution can wait"
line "until new moves"
cont "have been learned."
done
_SaffronCityPokecenterGuyText1::
text "It would be great"
line "if the ELITE FOUR"
cont "came and stomped"
cont "TEAM ROCKET!"
done
_SaffronCityPokecenterGuyText2::
text "TEAM ROCKET took"
line "off! We can go"
cont "out safely again!"
cont "That's great!"
done
_CeladonCityHotelText::
text "My sis brought me"
line "on this vacation!"
done
_BookcaseText::
text "Crammed full of"
line "#MON books!"
done
_NewBicycleText::
text "A shiny new"
line "BICYCLE!"
done
_PushStartText::
text "Push START to"
line "open the MENU!"
done
_SaveOptionText::
text "The SAVE option is"
line "on the MENU"
cont "screen."
done
_StrengthsAndWeaknessesText::
text "All #MON types"
line "have strong and"
cont "weak points"
cont "against others."
done
_TimesUpText::
text "PA: Ding-dong!"
para "Time's up!"
prompt
_GameOverText::
text "PA: Your SAFARI"
line "GAME is over!"
done
_CinnabarGymQuizIntroText::
text "#MON Quiz!"
para "Get it right and"
line "the door opens to"
cont "the next room!"
para "Get it wrong and"
line "face a trainer!"
para "If you want to"
line "conserve your"
cont "#MON for the"
cont "GYM LEADER..."
para "Then get it right!"
line "Here we go!"
prompt
_CinnabarQuizQuestionsText1::
text "CATERPIE evolves"
line "into BUTTERFREE?"
done
_CinnabarQuizQuestionsText2::
text "There are 9"
line "certified #MON"
cont "LEAGUE BADGEs?"
done
_CinnabarQuizQuestionsText3::
text "POLIWAG evolves 3"
line "times?"
done
_CinnabarQuizQuestionsText4::
text "Are thunder moves"
line "effective against"
cont "ground element-"
cont "type #MON?"
done
_CinnabarQuizQuestionsText5::
text "#MON of the"
line "same kind and"
cont "level are not"
cont "identical?"
done
_CinnabarQuizQuestionsText6::
text "TM28 contains"
line "TOMBSTONER?"
done
_CinnabarGymQuizCorrectText::
text "You're absolutely"
line "correct!"
para "Go on through!@@"
_CinnabarGymQuizIncorrectText::
text "Sorry! Bad call!"
prompt
_MagazinesText::
text "#MON magazines!"
para "#MON notebooks!"
para "#MON graphs!"
done
_BillsHouseMonitorText::
text "TELEPORTER is"
line "displayed on the"
cont "PC monitor."
done
_BillsHouseInitiatedText::
text "<PLAYER> initiated"
line "TELEPORTER's Cell"
cont "Separator!@@"
_BillsHousePokemonListText1::
text "BILL's favorite"
line "#MON list!"
prompt
_BillsHousePokemonListText2::
text "Which #MON do"
line "you want to see?"
done
_OakLabEmailText::
text "There's an e-mail"
line "message here!"
para "..."
para "Calling all"
line "#MON trainers!"
para "The elite trainers"
line "of #MON LEAGUE"
cont "are ready to take"
cont "on all comers!"
para "Bring your best"
line "#MON and see"
cont "how you rate as a"
cont "trainer!"
para "#MON LEAGUE HQ"
line "INDIGO PLATEAU"
para "PS: PROF.OAK,"
line "please visit us!"
cont "..."
done
_GameCornerCoinCaseText::
text "A COIN CASE is"
line "required!"
done
_GameCornerNoCoinsText::
text "You don't have"
line "any coins!"
done
_GameCornerOutOfOrderText::
text "OUT OF ORDER"
line "This is broken."
done
_GameCornerOutToLunchText::
text "OUT TO LUNCH"
line "This is reserved."
done
_GameCornerSomeonesKeysText::
text "Someone's keys!"
line "They'll be back."
done
_JustAMomentText::
text "Just a moment."
done
TMNotebookText::
text "It's a pamphlet"
line "on TMs."
para "..."
para "There are 50 TMs"
line "in all."
para "There are also 5"
line "HMs that can be"
cont "used repeatedly."
para "SILPH CO.@@"
_TurnPageText::
text "Turn the page?"
done
_ViridianSchoolNotebookText5::
text "GIRL: Hey! Don't"
line "look at my notes!@@"
_ViridianSchoolNotebookText1::
text "Looked at the"
line "notebook!"
para "First page..."
para "# BALLs are"
line "used to catch"
cont "#MON."
para "Up to 6 #MON"
line "can be carried."
para "People who raise"
line "and make #MON"
cont "fight are called"
cont "#MON trainers."
prompt
_ViridianSchoolNotebookText2::
text "Second page..."
para "A healthy #MON"
line "may be hard to"
cont "catch, so weaken"
cont "it first!"
para "Poison, burns and"
line "other damage are"
cont "effective!"
prompt
_ViridianSchoolNotebookText3::
text "Third page..."
para "#MON trainers"
line "seek others to"
cont "engage in #MON"
cont "fights."
para "Battles are"
line "constantly fought"
cont "at #MON GYMs."
prompt
_ViridianSchoolNotebookText4::
text "Fourth page..."
para "The goal for"
line "#MON trainers"
cont "is to beat the "
cont "top 8 #MON"
cont "GYM LEADERs."
para "Do so to earn the"
line "right to face..."
para "The ELITE FOUR of"
line "#MON LEAGUE!"
prompt
_EnemiesOnEverySideText::
text "Enemies on every"
line "side!"
done
_WhatGoesAroundComesAroundText::
text "What goes around"
line "comes around!"
done
_FightingDojoText::
text "FIGHTING DOJO"
done
_IndigoPlateauHQText::
text "INDIGO PLATEAU"
line "#MON LEAGUE HQ"
done
_RedBedroomSNESText::
text "<PLAYER> is"
line "playing the SNES!"
cont "...Okay!"
cont "It's time to go!"
done
_Route15UpstairsBinocularsText::
text "Looked into the"
line "binoculars..."
para "A large, shining"
line "bird is flying"
cont "toward the sea."
done
_AerodactylFossilText::
text "AERODACTYL Fossil"
line "A primitive and"
cont "rare #MON."
done
_KabutopsFossilText::
text "KABUTOPS Fossil"
line "A primitive and"
cont "rare #MON."
done
_LinkCableHelpText1::
text "TRAINER TIPS"
para "Using a Game Link"
line "Cable"
prompt
_LinkCableHelpText2::
text "Which heading do"
line "you want to read?"
done
_LinkCableInfoText1::
text "When you have"
line "linked your GAME"
cont "BOY with another"
cont "GAME BOY, talk to"
cont "the attendant on"
cont "the right in any"
cont "#MON CENTER."
prompt
_LinkCableInfoText2::
text "COLOSSEUM lets"
line "you play against"
cont "a friend."
prompt
_LinkCableInfoText3::
text "TRADE CENTER is"
line "used for trading"
cont "#MON."
prompt
_ViridianSchoolBlackboardText1::
text "The blackboard"
line "describes #MON"
cont "STATUS changes"
cont "during battles."
prompt
_ViridianSchoolBlackboardText2::
text "Which heading do"
line "you want to read?"
done
_ViridianBlackboardSleepText::
text "A #MON can't"
line "attack if it's"
cont "asleep!"
para "#MON will stay"
line "asleep even after"
cont "battles."
para "Use AWAKENING to"
line "wake them up!"
prompt
_ViridianBlackboardPoisonText::
text "When poisoned, a"
line "#MON's health"
cont "steadily drops."
para "Poison lingers"
line "after battles."
para "Use an ANTIDOTE"
line "to cure poison!"
prompt
_ViridianBlackboardPrlzText::
text "Paralysis could"
line "make #MON"
cont "moves misfire!"
para "Paralysis remains"
line "after battles."
para "Use PARLYZ HEAL"
line "for treatment!"
prompt
_ViridianBlackboardBurnText::
text "A burn reduces"
line "power and speed."
cont "It also causes"
cont "ongoing damage."
para "Burns remain"
line "after battles."
para "Use BURN HEAL to"
line "cure a burn!"
prompt
_ViridianBlackboardFrozenText::
text "If frozen, a"
line "#MON becomes"
cont "totally immobile!"
para "It stays frozen"
line "even after the"
cont "battle ends."
para "Use ICE HEAL to"
line "thaw out #MON!"
prompt
_VermilionGymTrashText::
text "Nope, there's"
line "only trash here."
done
_VermilionGymTrashSuccessText1::
text "Hey! There's a"
line "switch under the"
cont "trash!"
cont "Turn it on!"
para "The 1st electric"
line "lock opened!@@"
_VermilionGymTrashSuccessText2::
text "Hey! There's"
line "another switch"
cont "under the trash!"
cont "Turn it on!"
prompt
_VermilionGymTrashSuccessText3::
text "The 2nd electric"
line "lock opened!"
para "The motorized door"
line "opened!@@"
_VermilionGymTrashFailText::
text "Nope! There's"
line "only trash here."
cont "Hey! The electric"
cont "locks were reset!@@"
_FoundHiddenItemText::
text "<PLAYER> found"
line "@"
TX_RAM wcd6d
text "!@@"
_HiddenItemBagFullText::
text "But, <PLAYER> has"
line "no more room for"
cont "other items!"
done
_FoundHiddenCoinsText::
text "<PLAYER> found"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " coins!@@"
_FoundHiddenCoins2Text::
text "<PLAYER> found"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " coins!@@"
_DroppedHiddenCoinsText::
text ""
para "Oops! Dropped"
line "some coins!"
done
_IndigoPlateauStatuesText1::
text "INDIGO PLATEAU"
prompt
_IndigoPlateauStatuesText2::
text "The ultimate goal"
line "of trainers!"
cont "#MON LEAGUE HQ"
done
_IndigoPlateauStatuesText3::
text "The highest"
line "#MON authority"
cont "#MON LEAGUE HQ"
done
_PokemonBooksText::
text "Crammed full of"
line "#MON books!"
done
_DiglettSculptureText::
text "It's a sculpture"
line "of DIGLETT."
done
_ElevatorText::
text "This is an"
line "elevator."
done
_TownMapText::
text "A TOWN MAP.@@"
_PokemonStuffText::
text "Wow! Tons of"
line "#MON stuff!"
done
_OutOfSafariBallsText::
text "PA: Ding-dong!"
para "You are out of"
line "SAFARI BALLs!"
prompt
_WildRanText::
text "Wild @"
TX_RAM wEnemyMonNick
text ""
line "ran!"
prompt
_EnemyRanText::
text "Enemy @"
TX_RAM wEnemyMonNick
text ""
line "ran!"
prompt
_HurtByPoisonText::
text "<USER>'s"
line "hurt by poison!"
prompt
_HurtByBurnText::
text "<USER>'s"
line "hurt by the burn!"
prompt
_HurtByLeechSeedText::
text "LEECH SEED saps"
line "<USER>!"
prompt
_EnemyMonFaintedText::
text "Enemy @"
TX_RAM wEnemyMonNick
text ""
line "fainted!"
prompt
_MoneyForWinningText::
text "<PLAYER> got ¥@"
TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
text ""
line "for winning!"
prompt
_TrainerDefeatedText::
text "<PLAYER> defeated"
line "@"
TX_RAM wTrainerName
text "!"
prompt
_PlayerMonFaintedText::
TX_RAM wBattleMonNick
text ""
line "fainted!"
prompt
_UseNextMonText::
text "Use next #MON?"
done
_Sony1WinText::
text "<RIVAL>: Yeah! Am"
line "I great or what?"
prompt
_PlayerBlackedOutText2::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> blacked"
line "out!"
prompt
_LinkBattleLostText::
text "<PLAYER> lost to"
line "@"
TX_RAM wTrainerName
text "!"
prompt
_TrainerAboutToUseText::
TX_RAM wTrainerName
text " is"
line "about to use"
cont"@"
TX_RAM wEnemyMonNick
text "!"
para "Will <PLAYER>"
line "change #MON?"
done
_TrainerSentOutText::
TX_RAM wTrainerName
text " sent"
line "out @"
TX_RAM wEnemyMonNick
text "!"
done
_NoWillText::
text "There's no will"
line "to fight!"
prompt
_CantEscapeText::
text "Can't escape!"
prompt
_NoRunningText::
text "No! There's no"
line "running from a"
cont "trainer battle!"
prompt
_GotAwayText::
text "Got away safely!"
prompt
_ItemsCantBeUsedHereText::
text "Items can't be"
line "used here."
prompt
_AlreadyOutText::
TX_RAM wBattleMonNick
text " is"
line "already out!"
prompt
_MoveNoPPText::
text "No PP left for"
line "this move!"
prompt
_MoveDisabledText::
text "The move is"
line "disabled!"
prompt
_NoMovesLeftText::
TX_RAM wBattleMonNick
text " has no"
line "moves left!"
done
_MultiHitText::
text "Hit the enemy"
line "@"
TX_NUM wPlayerNumHits,1,1
text " times!"
prompt
_ScaredText::
TX_RAM wBattleMonNick
text " is too"
line "scared to move!"
prompt
_GetOutText::
text "GHOST: Get out..."
line "Get out..."
prompt
_FastAsleepText::
text "<USER>"
line "is fast asleep!"
prompt
_WokeUpText::
text "<USER>"
line "woke up!"
prompt
_IsFrozenText::
text "<USER>"
line "is frozen solid!"
prompt
_FullyParalyzedText::
text "<USER>'s"
line "fully paralyzed!"
prompt
_FlinchedText::
text "<USER>"
line "flinched!"
prompt
_MustRechargeText::
text "<USER>"
line "must recharge!"
prompt
_DisabledNoMoreText::
text "<USER>'s"
line "disabled no more!"
prompt
_IsConfusedText::
text "<USER>"
line "is confused!"
prompt
_HurtItselfText::
text "It hurt itself in"
line "its confusion!"
prompt
_ConfusedNoMoreText::
text "<USER>'s"
line "confused no more!"
prompt
_SavingEnergyText::
text "<USER>"
line "is saving energy!"
prompt
_UnleashedEnergyText::
text "<USER>"
line "unleashed energy!"
prompt
_ThrashingAboutText::
text "<USER>'s"
line "thrashing about!"
done
_AttackContinuesText::
text "<USER>'s"
line "attack continues!"
done
_CantMoveText::
text "<USER>"
line "can't move!"
prompt
_MoveIsDisabledText::
text "<USER>'s"
line "@"
TX_RAM wcd6d
text " is"
cont "disabled!"
prompt
_MonName1Text::
text "<USER>@@"
_Used1Text::
text ""
line "used @@"
_Used2Text::
text ""
line "used @@"
_InsteadText::
text "instead,"
cont "@@"
_CF4BText::
TX_RAM wcf4b
text "@"
_ExclamationPoint1Text::
text "!"
done
_ExclamationPoint2Text::
text "!"
done
_ExclamationPoint3Text::
text "!"
done
_ExclamationPoint4Text::
text "!"
done
_ExclamationPoint5Text::
text "!"
done
_AttackMissedText::
text "<USER>'s"
line "attack missed!"
prompt
_KeptGoingAndCrashedText::
text "<USER>"
line "kept going and"
cont "crashed!"
prompt
_UnaffectedText::
text "<TARGET>'s"
line "unaffected!"
prompt
_DoesntAffectMonText::
text "It doesn't affect"
line "<TARGET>!"
prompt
_CriticalHitText::
text "Critical hit!"
prompt
_OHKOText::
text "One-hit KO!"
prompt
_LoafingAroundText::
TX_RAM wBattleMonNick
text " is"
line "loafing around."
prompt
_BeganToNapText::
TX_RAM wBattleMonNick
text " began"
line "to nap!"
prompt
_WontObeyText::
TX_RAM wBattleMonNick
text " won't"
line "obey!"
prompt
_TurnedAwayText::
TX_RAM wBattleMonNick
text " turned"
line "away!"
prompt
_IgnoredOrdersText::
TX_RAM wBattleMonNick
text ""
line "ignored orders!"
prompt
_SubstituteTookDamageText::
text "The SUBSTITUTE"
line "took damage for"
cont "<TARGET>!"
prompt
_SubstituteBrokeText::
text "<TARGET>'s"
line "SUBSTITUTE broke!"
prompt
_BuildingRageText::
text "<USER>'s"
line "RAGE is building!"
prompt
_MirrorMoveFailedText::
text "The MIRROR MOVE"
next "failed!"
prompt
_HitXTimesText::
text "Hit @"
TX_NUM wEnemyNumHits, 1, 1
text " times!"
prompt
_GainedText::
TX_RAM wcd6d
text " gained"
line "@@"
_WithExpAllText::
text "with EXP.ALL,"
cont "@@"
_BoostedText::
text "a boosted"
cont "@@"
_ExpPointsText::
TX_NUM wExpAmountGained, 2, 4
text " EXP. Points!"
prompt
_GrewLevelText::
TX_RAM wcd6d
text " grew"
line "to level @"
TX_NUM wCurEnemyLVL, 1, 3
text "!@@"
_WildMonAppearedText::
text "Wild @"
TX_RAM wEnemyMonNick
text ""
line "appeared!"
prompt
_HookedMonAttackedText::
text "The hooked"
line "@"
TX_RAM wEnemyMonNick
text ""
cont "attacked!"
prompt
_EnemyAppearedText::
TX_RAM wEnemyMonNick
text ""
line "appeared!"
prompt
_TrainerWantsToFightText::
TX_RAM wTrainerName
text " wants"
line "to fight!"
prompt
_UnveiledGhostText::
text "SILPH SCOPE"
line "unveiled the"
cont "GHOST's identity!"
prompt
_GhostCantBeIDdText::
text "Darn! The GHOST"
line "can't be ID'd!"
prompt
_GoText::
text "Go! @@"
_DoItText::
text "Do it! @@"
_GetmText::
text "Get'm! @@"
_EnemysWeakText::
text "The enemy's weak!"
line "Get'm! @@"
_PlayerMon1Text::
TX_RAM wBattleMonNick
text "!"
done
_PlayerMon2Text::
TX_RAM wBattleMonNick
text " @@"
_EnoughText::
text "enough!@@"
_OKExclamationText::
text "OK!@@"
_GoodText::
text "good!@@"
_ComeBackText::
text ""
line "Come back!"
done
_SuperEffectiveText::
text "It's super"
line "effective!"
prompt
_NotVeryEffectiveText::
text "It's not very"
line "effective..."
prompt
_SafariZoneEatingText::
text "Wild @"
TX_RAM wEnemyMonNick
text ""
line "is eating!"
prompt
_SafariZoneAngryText::
text "Wild @"
TX_RAM wEnemyMonNick
text ""
line "is angry!"
prompt
; money related
_PickUpPayDayMoneyText::
text "<PLAYER> picked up"
line "¥@"
TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text "!"
prompt
_ClearSaveDataText::
text "Clear all saved"
line "data?"
done
_WhichFloorText::
text "Which floor do"
line "you want? "
done
_PartyMenuNormalText::
text "Choose a #MON."
done
_PartyMenuItemUseText::
text "Use item on which"
line "#MON?"
done
_PartyMenuBattleText::
text "Bring out which"
line "#MON?"
done
_PartyMenuUseTMText::
text "Use TM on which"
line "#MON?"
done
_PartyMenuSwapMonText::
text "Move #MON"
line "where?"
done
_PotionText::
TX_RAM wcd6d
text ""
line "recovered by @"
TX_NUM wHPBarHPDifference, 2, 3
text "!"
done
_AntidoteText::
TX_RAM wcd6d
text " was"
line "cured of poison!"
done
_ParlyzHealText::
TX_RAM wcd6d
text "'s"
line "rid of paralysis!"
done
_BurnHealText::
TX_RAM wcd6d
text "'s"
line "burn was healed!"
done
_IceHealText::
TX_RAM wcd6d
text " was"
line "defrosted!"
done
_AwakeningText::
TX_RAM wcd6d
text ""
line "woke up!"
done
_FullHealText::
TX_RAM wcd6d
text "'s"
line "health returned!"
done
_ReviveText::
TX_RAM wcd6d
text ""
line "is revitalized!"
done
_RareCandyText::
TX_RAM wcd6d
text " grew"
line "to level @"
TX_NUM wCurEnemyLVL, 1, 3
text "!@@"
_TurnedOnPC1Text::
text "<PLAYER> turned on"
line "the PC."
prompt
_AccessedBillsPCText::
text "Accessed BILL's"
line "PC."
para "Accessed #MON"
line "Storage System."
prompt
_AccessedSomeonesPCText::
text "Accessed someone's"
line "PC."
para "Accessed #MON"
line "Storage System."
prompt
_AccessedMyPCText::
text "Accessed my PC."
para "Accessed Item"
line "Storage System."
prompt
_TurnedOnPC2Text::
text "<PLAYER> turned on"
line "the PC."
prompt
_WhatDoYouWantText::
text "What do you want"
line "to do?"
done
_WhatToDepositText::
text "What do you want"
line "to deposit?"
done
_DepositHowManyText::
text "How many?"
done
_ItemWasStoredText::
TX_RAM wcd6d
text " was"
line "stored via PC."
prompt
_NothingToDepositText::
text "You have nothing"
line "to deposit."
prompt
_NoRoomToStoreText::
text "No room left to"
line "store items."
prompt
_WhatToWithdrawText::
text "What do you want"
line "to withdraw?"
done
_WithdrawHowManyText::
text "How many?"
done
_WithdrewItemText::
text "Withdrew"
line "@"
TX_RAM wcd6d
text "."
prompt
_NothingStoredText::
text "There is nothing"
line "stored."
prompt
_CantCarryMoreText::
text "You can't carry"
line "any more items."
prompt
_WhatToTossText::
text "What do you want"
line "to toss away?"
done
_TossHowManyText::
text "How many?"
done
_AccessedHoFPCText::
text "Accessed #MON"
line "LEAGUE's site."
para "Accessed the HALL"
line "OF FAME List."
prompt
_SwitchOnText::
text "Switch on!"
prompt
_WhatText::
text "What?"
done
_DepositWhichMonText::
text "Deposit which"
line "#MON?"
done
_MonWasStoredText::
TX_RAM wcf4b
text " was"
line "stored in Box @"
TX_RAM wBoxNumString
text "."
prompt
_CantDepositLastMonText::
text "You can't deposit"
line "the last #MON!"
prompt
_BoxFullText::
text "Oops! This Box is"
line "full of #MON."
prompt
_MonIsTakenOutText::
TX_RAM wcf4b
text " is"
line "taken out."
cont "Got @"
TX_RAM wcf4b
text "."
prompt
_NoMonText::
text "What? There are"
line "no #MON here!"
prompt
_CantTakeMonText::
text "You can't take"
line "any more #MON."
para "Deposit #MON"
line "first."
prompt
_ReleaseWhichMonText::
text "Release which"
line "#MON?"
done
_OnceReleasedText::
text "Once released,"
line "@"
TX_RAM wcf4b
text " is"
cont "gone forever. OK?"
done
_MonWasReleasedText::
TX_RAM wcf4b
text " was"
line "released outside."
cont "Bye @"
_CF4BExclamationText::
TX_RAM wcf4b
text "!"
prompt
_RequireCoinCaseText::
text "A COIN CASE is"
line "required!@@"
_ExchangeCoinsForPrizesText::
text "We exchange your"
line "coins for prizes."
prompt
_WhichPrizeText::
text "Which prize do"
line "you want?"
done
_HereYouGoText::
text "Here you go!@@"
_SoYouWantPrizeText::
text "So, you want"
line "@"
TX_RAM wcd6d
text "?"
done
_SorryNeedMoreCoinsText::
text "Sorry, you need"
line "more coins.@@"
_OopsYouDontHaveEnoughRoomText::
text "Oops! You don't"
line "have enough room.@@"
_OhFineThenText::
text "Oh, fine then.@@"
_GetDexRatedText::
text "Want to get your"
line "#DEX rated?"
done
_ClosedOaksPCText::
text "Closed link to"
line "PROF.OAK's PC.@@"
_AccessedOaksPCText::
text "Accessed PROF."
line "OAK's PC."
para "Accessed #DEX"
line "Rating System."
prompt
_WhereWouldYouLikeText::
text "Where would you"
line "like to go?"
done
_PleaseWaitText::
text "OK, please wait"
line "just a moment."
done
_LinkCanceledText::
text "The link was"
line "canceled."
done
_OakSpeechText1::
text "Hello there!"
line "Welcome to the"
cont "world of #MON!"
para "My name is OAK!"
line "People call me"
cont "the #MON PROF!"
prompt
_OakSpeechText2A::
text "This world is"
line "inhabited by"
cont "creatures called"
cont "#MON!@@"
_OakSpeechText2B::
text $51,"For some people,"
line "#MON are"
cont "pets. Others use"
cont "them for fights."
para "Myself..."
para "I study #MON"
line "as a profession."
prompt
_IntroducePlayerText::
text "First, what is"
line "your name?"
prompt
_IntroduceRivalText::
text "This is my grand-"
line "son. He's been"
cont "your rival since"
cont "you were a baby."
para "...Erm, what is"
line "his name again?"
prompt
_OakSpeechText3::
text "<PLAYER>!"
para "Your very own"
line "#MON legend is"
cont "about to unfold!"
para "A world of dreams"
line "and adventures"
cont "with #MON"
cont "awaits! Let's go!"
done
_DoYouWantToNicknameText::
text "Do you want to"
line "give a nickname"
cont "to @"
TX_RAM wcd6d
text "?"
done
_YourNameIsText::
text "Right! So your"
line "name is <PLAYER>!"
prompt
_HisNameIsText::
text "That's right! I"
line "remember now! His"
cont "name is <RIVAL>!"
prompt
_WillBeTradedText::
TX_RAM wNameOfPlayerMonToBeTraded
text " and"
line "@"
TX_RAM wcd6d
text " will"
cont "be traded."
done
_Char00Text::
TX_NUM hSpriteIndexOrTextID,1,2
text " ERROR."
done
_Char55Text::
text $4B,"@@"