pokered/data/maps/objects/ViridianForest.asm
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00

36 lines
1.5 KiB
NASM
Executable file

ViridianForest_Object:
db $3 ; border block
db 6 ; warps
warp 1, 0, 2, VIRIDIAN_FOREST_NORTH_GATE
warp 2, 0, 3, VIRIDIAN_FOREST_NORTH_GATE
warp 15, 47, 1, VIRIDIAN_FOREST_SOUTH_GATE
warp 16, 47, 1, VIRIDIAN_FOREST_SOUTH_GATE
warp 17, 47, 1, VIRIDIAN_FOREST_SOUTH_GATE
warp 18, 47, 1, VIRIDIAN_FOREST_SOUTH_GATE
db 6 ; signs
sign 24, 40, 9 ; ViridianForestText9
sign 16, 32, 10 ; ViridianForestText10
sign 26, 17, 11 ; ViridianForestText11
sign 4, 24, 12 ; ViridianForestText12
sign 18, 45, 13 ; ViridianForestText13
sign 2, 1, 14 ; ViridianForestText14
db 8 ; objects
object SPRITE_YOUNGSTER, 16, 43, STAY, NONE, 1 ; person
object SPRITE_YOUNGSTER, 30, 33, STAY, LEFT, 2, OPP_BUG_CATCHER, 1
object SPRITE_YOUNGSTER, 30, 19, STAY, LEFT, 3, OPP_BUG_CATCHER, 2
object SPRITE_YOUNGSTER, 2, 18, STAY, LEFT, 4, OPP_BUG_CATCHER, 3
object SPRITE_POKE_BALL, 25, 11, STAY, NONE, 5, ANTIDOTE
object SPRITE_POKE_BALL, 12, 29, STAY, NONE, 6, POTION
object SPRITE_POKE_BALL, 1, 31, STAY, NONE, 7, POKE_BALL
object SPRITE_YOUNGSTER, 27, 40, STAY, NONE, 8 ; person
; warp-to
warp_to 1, 0, VIRIDIAN_FOREST_WIDTH ; VIRIDIAN_FOREST_NORTH_GATE
warp_to 2, 0, VIRIDIAN_FOREST_WIDTH ; VIRIDIAN_FOREST_NORTH_GATE
warp_to 15, 47, VIRIDIAN_FOREST_WIDTH ; VIRIDIAN_FOREST_SOUTH_GATE
warp_to 16, 47, VIRIDIAN_FOREST_WIDTH ; VIRIDIAN_FOREST_SOUTH_GATE
warp_to 17, 47, VIRIDIAN_FOREST_WIDTH ; VIRIDIAN_FOREST_SOUTH_GATE
warp_to 18, 47, VIRIDIAN_FOREST_WIDTH ; VIRIDIAN_FOREST_SOUTH_GATE