pokered/engine/battle/move_effects/pay_day.asm

45 lines
727 B
NASM

PayDayEffect_:
xor a
ld hl, wcd6d
ld [hli], a
ldh a, [hWhoseTurn]
and a
ld a, [wBattleMonLevel]
jr z, .payDayEffect
ld a, [wEnemyMonLevel]
.payDayEffect
; level * 2
add a
ldh [hDividend + 3], a
xor a
ldh [hDividend], a
ldh [hDividend + 1], a
ldh [hDividend + 2], a
; convert to BCD
ld a, 100
ldh [hDivisor], a
ld b, $4
call Divide
ldh a, [hQuotient + 3]
ld [hli], a
ldh a, [hRemainder]
ldh [hDividend + 3], a
ld a, 10
ldh [hDivisor], a
ld b, $4
call Divide
ldh a, [hQuotient + 3]
swap a
ld b, a
ldh a, [hRemainder]
add b
ld [hl], a
ld de, wTotalPayDayMoney + 2
ld c, $3
predef AddBCDPredef
ld hl, CoinsScatteredText
jp PrintText
CoinsScatteredText:
text_far _CoinsScatteredText
text_end