Disassembly of Pokémon Red/Blue
Find a file
2013-12-14 03:59:52 -05:00
constants Clean up constants 2013-12-11 10:37:17 -05:00
extras@b0fa67a511 bump pokemontools for fixed wram label handling 2013-12-11 20:33:41 -05:00
gfx Disassemble Slot Machine and Others 2013-12-11 01:44:39 -05:00
maps give consistency to map names 2013-09-16 12:10:26 -04:00
music typo 2013-10-24 04:16:38 -04:00
pic Removed duplicate Vulpix pic, "vulpikb.pic" 2013-08-17 08:49:56 -04:00
text Split large chunks of text into separate files, and improve Makefile. 2011-12-26 18:40:25 -07:00
.gitignore handle preprocessing in one python procress; export asm labels 2013-12-07 20:01:50 -05:00
.gitmodules make extras/ a submodule 2013-09-01 02:27:44 -05:00
constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
hram.asm split wram/hram out of constants.asm and start using wram sections 2013-12-05 01:18:14 -05:00
init.sh init.sh: sudo mkdir -p 2013-12-11 23:33:53 -05:00
INSTALL.md init.sh for lazy installs 2013-12-08 21:43:39 -05:00
macros.asm split rgbasm macros into macros.asm 2013-12-05 01:25:12 -05:00
main.asm Yet Another Map Script Commit 2013-12-12 02:50:58 -05:00
Makefile Use safer and more standard POSIX find options. 2013-12-09 23:00:38 -07:00
pokeblue.asm include globals.asm in rgbasm objects 2013-12-07 20:02:51 -05:00
pokered.asm include globals.asm in rgbasm objects 2013-12-07 20:02:51 -05:00
preprocessor.py prequeue: less wasteful stdout rerouting 2013-12-07 20:02:49 -05:00
prequeue.py prequeue: say how many files are being preprocessed 2013-12-08 18:01:53 -05:00
README.md relative link to install in readme 2013-12-08 16:15:14 -05:00
wram.asm finish off wram labels and fix up mistaken label overloads 2013-12-08 14:58:05 -05:00

Pokémon Red

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:

Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To set up the repository, see INSTALL.md.

See also