pokered/audio/wave_instruments.asm
2021-04-08 12:51:25 -04:00

33 lines
872 B
NASM

; This file is INCLUDEd three times, once for each audio engine.
dw .wave0
dw .wave1
dw .wave2
dw .wave3
dw .wave4
dw .wave5 ; used in the Lavender Town and Pokemon Tower themes
dw .wave5 ; unused
dw .wave5 ; unused
dw .wave5 ; unused
; these are the definitions for the channel 3 instruments
; each instrument definition is made up of 32 points (nibbles) that form
; the graph of the wave
; the current instrument is copied to rWave_0--rWave_f
.wave0
db $02,$46,$8A,$CE,$FF,$FE,$ED,$DC,$CB,$A9,$87,$65,$44,$33,$22,$11
.wave1
db $02,$46,$8A,$CE,$EF,$FF,$FE,$EE,$DD,$CB,$A9,$87,$65,$43,$22,$11
.wave2
db $13,$69,$BD,$EE,$EE,$FF,$FF,$ED,$DE,$FF,$FF,$EE,$EE,$DB,$96,$31
.wave3
db $02,$46,$8A,$CD,$EF,$FE,$DE,$FF,$EE,$DC,$BA,$98,$76,$54,$32,$10
.wave4
db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10
; duty 5 reads from sfx data
.wave5